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	<id>https://www.sindenwiki.org/index.php?action=history&amp;feed=atom&amp;title=Elevator_Action_Invasion</id>
	<title>Elevator Action Invasion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.sindenwiki.org/index.php?action=history&amp;feed=atom&amp;title=Elevator_Action_Invasion"/>
	<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;action=history"/>
	<updated>2026-05-03T17:00:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3948&amp;oldid=prev</id>
		<title>ProfessorgLX: /* Downloads */</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3948&amp;oldid=prev"/>
		<updated>2023-09-02T22:56:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Downloads&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:56, 2 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;Download DemulShooter from [https://github.com/argonlefou/DemulShooter/releases GitHub]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;Download DemulShooter from [https://github.com/argonlefou/DemulShooter/releases GitHub]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Follow the [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki and configure your lightguns.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Follow the [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki and configure your lightguns.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*If Demulshooter is accurate on the Y axis, but seems to move slowly on the X axis, add parameter -ForceScalingX=32/9 to your Demulshooter command line. You might need to vary the ratio to fit your need.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ProfessorgLX</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3862&amp;oldid=prev</id>
		<title>Cor094 at 23:31, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3862&amp;oldid=prev"/>
		<updated>2023-06-10T23:31:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:31, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|note =Use up/down arrow keys and ENTER button to navigate or select in settings menu. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|note =Use up/down arrow keys and ENTER button to navigate or select in settings menu. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Action Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robotic&lt;/del&gt; soldiers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; has overtaken&lt;/del&gt;. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Action Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;player shooting action, this action-packed game puts you into the shows of two well-armed special agents&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt; who infiltrate a facility that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; has been overtaken by&lt;/ins&gt; an army of evil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cyborg&lt;/ins&gt; soldiers. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Setup Guide==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Setup Guide==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues when playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues when playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;* Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;* Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3861&amp;oldid=prev</id>
		<title>Cor094 at 23:30, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3861&amp;oldid=prev"/>
		<updated>2023-06-10T23:30:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:30, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|note =Use up/down arrow keys and ENTER button to navigate or select in settings menu. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|note =Use up/down arrow keys and ENTER button to navigate or select in settings menu. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Action&lt;/ins&gt; Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Setup Guide==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Setup Guide==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;This guide is based on Argonlefou&#039;s DemulShooter Elevator Action Invasion install guide from [https://github.com/argonlefou/DemulShooter/wiki/UNIS-Technology#elevator-action-invasion GitHub] &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;This guide is based on Argonlefou&#039;s DemulShooter Elevator Action Invasion install guide from [https://github.com/argonlefou/DemulShooter/wiki/UNIS-Technology#elevator-action-invasion GitHub] &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Extract Elevator Action Invasion game to a folder.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Extract Elevator Action Invasion game to a folder.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Extract latest DemulShooter (Requires [https://github.com/argonlefou/DemulShooter/releases DemulShooter v10.13.0 or newer]) to another folder.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Extract latest DemulShooter (Requires [https://github.com/argonlefou/DemulShooter/releases DemulShooter v10.13.0 or newer]) to another folder.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Open up DemulShooter_GUI.exe and set lightgun as P1 in the dropdown and hit save. Do this for P2 if you have two guns as per [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Open up DemulShooter_GUI.exe and set lightgun as P1 in the dropdown and hit save. Do this for P2 if you have two guns as per [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Also in DemulShooter_GUI.exe, select Elevator Action Invasion from the dropdown. From this screen, you&#039;ll need to select your ESGame-Win64-Shipping.exe directory and patch the game. This should be the folder \ESGame\Binaries\Win64. This removes dongle check and prepares the game for DemulShooter. You can optionally adjust bindings for start, credits, service menu, etc here also.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*Also in DemulShooter_GUI.exe, select Elevator Action Invasion from the dropdown. From this screen, you&#039;ll need to select your ESGame-Win64-Shipping.exe directory and patch the game. This should be the folder \ESGame\Binaries\Win64. This removes dongle check and prepares the game for DemulShooter. You can optionally adjust bindings for start, credits, service menu, etc here also.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=ini&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/ins&gt;ini&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeX=607&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeX=607&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeY=1080&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeY=1080&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;I have not tested with a 4k monitor, but you could likely add the following to the [/Script/Engine.GameUserSettings] section. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;I have not tested with a 4k monitor, but you could likely add the following to the [/Script/Engine.GameUserSettings] section. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=ini&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/ins&gt;ini&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeX=1215&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeX=1215&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeY=2160&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeY=2160&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;FullscreenMode=2 &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;FullscreenMode=2 &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Run the game with ESGame\Binaries\Win64\ESGame-Win64-Shipping.exe and load DemulShooter with,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Run the game with ESGame\Binaries\Win64\ESGame-Win64-Shipping.exe and load DemulShooter with,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;DemulShooterX64.exe -target=unis -rom=eai &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;DemulShooterX64.exe -target=unis -rom=eai &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OR&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OR&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Use the AHK sample below and change your pathing for your game exe and DemulShooterX64.exe. The AHK below is intended for playing the game in horizontal mode and also adds a bezel (change bezel path of sample AHK). You can download a bezel created from an image of the arcade cabinet from [https://www.mediafire.com/file/rnripp2pc0k7yec/EAI_Bezel.zip/file MediaFire]. The AHK script also hides the Windows task bar and assumes you made the GameUserSettings.ini edits above.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Use the AHK sample below and change your pathing for your game exe and DemulShooterX64.exe. The AHK below is intended for playing the game in horizontal mode and also adds a bezel (change bezel path of sample AHK). You can download a bezel created from an image of the arcade cabinet from [https://www.mediafire.com/file/rnripp2pc0k7yec/EAI_Bezel.zip/file MediaFire]. The AHK script also hides the Windows task bar and assumes you made the GameUserSettings.ini edits above.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Downloads==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Downloads==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The Sinden Lightgun has been reported to have issues when playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues when playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;===Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;===Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3860&amp;oldid=prev</id>
		<title>Cor094 at 23:21, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3860&amp;oldid=prev"/>
		<updated>2023-06-10T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:21, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;* The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;* The Sinden Lightgun has been reported to have issues&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; when&lt;/ins&gt; playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_5_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_3_0_lhs&quot;&gt;&lt;/a&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_3_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_5_0_rhs&quot;&gt;&lt;/a&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;===Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;===Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;$Esc::&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;$Esc::&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;  &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;	WinShow, ahk_class Shell_TrayWnd&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;	WinShow, ahk_class Shell_TrayWnd&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;	WinShow, ahk_class Shell_SecondaryTrayWnd&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;	WinShow, ahk_class Shell_SecondaryTrayWnd&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3858&amp;oldid=prev</id>
		<title>Thatman84 at 19:37, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3858&amp;oldid=prev"/>
		<updated>2023-06-10T19:37:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:37, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;{{Controls&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;{{Controls&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|shoot = Left mouse&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|shoot = Left mouse&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|p1coin=5 Key&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_3_4_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_2_0_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|p1coin=5 Key|p2coin=6 Key|p1start=1 Key|p2start=2 Key&lt;/del&gt;|note =&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Press 9 for settings menu. &lt;/del&gt;Use up/down arrow keys and ENTER button to navigate or select settings. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|p2coin=6 Key&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|p1start=1 Key&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|p2start=2 Key&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|menu=9 Key&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_2_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_3_4_rhs&quot;&gt;&lt;/a&gt;|note =Use up/down arrow keys and ENTER button to navigate or select&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; in&lt;/ins&gt; settings&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; menu&lt;/ins&gt;. Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger) }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thatman84</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3857&amp;oldid=prev</id>
		<title>Thatman84 at 19:27, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3857&amp;oldid=prev"/>
		<updated>2023-06-10T19:27:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; lang=ini&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeX=607&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeX=607&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeY=1080&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeY=1080&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;I have not tested with a 4k monitor, but you could likely add the following to the [/Script/Engine.GameUserSettings] section. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;I have not tested with a 4k monitor, but you could likely add the following to the [/Script/Engine.GameUserSettings] section. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; lang=ini&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeX=1215&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeX=1215&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;ResolutionSizeY=2160&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;ResolutionSizeY=2160&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thatman84</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3856&amp;oldid=prev</id>
		<title>Cor094 at 18:09, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3856&amp;oldid=prev"/>
		<updated>2023-06-10T18:09:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:09, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;{{Controls&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;{{Controls&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|shoot = Left mouse&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|shoot = Left mouse&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;|p1coin=5 Key|p2coin=6 Key|p1start=1 Key|p2start=2 Key|note =Press 9 for settings menu. Use arrow keys and ENTER button to navigate or select settings. }}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|p1coin=5 Key|p2coin=6 Key|p1start=1 Key|p2start=2 Key|note =Press 9 for settings menu. Use&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; up/down&lt;/ins&gt; arrow keys and ENTER button to navigate or select settings.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Bindings for this game can be changed in DemulShooter&#039;s GUI (except trigger)&lt;/ins&gt; }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;A robotic invasion is underway, and only you and your partner can stop it in Elevator Invasion by UNIS.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;Focusing on dual-player shooting action, this action-packed game puts you into the shows of two well-armed special agents who infiltrate a facility that an army of evil robotic soldiers has overtaken. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Extract latest DemulShooter (Requires [https://github.com/argonlefou/DemulShooter/releases DemulShooter v10.13.0 or newer]) to another folder.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Extract latest DemulShooter (Requires [https://github.com/argonlefou/DemulShooter/releases DemulShooter v10.13.0 or newer]) to another folder.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Open up DemulShooter_GUI.exe and set lightgun as P1 in the dropdown and hit save. Do this for P2 if you have two guns as per [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Open up DemulShooter_GUI.exe and set lightgun as P1 in the dropdown and hit save. Do this for P2 if you have two guns as per [[Demulshooter|&#039;&#039;&#039;DemulShooter&#039;&#039;&#039;]] wiki.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Also in DemulShooter_GUI.exe, select Elevator Action Invasion from the dropdown. From this screen, you&#039;ll need to select your ESGame-Win64-Shipping.exe directory and patch the game. This should be the folder \ESGame\Binaries\Win64. This removes dongle check and prepares the game for DemulShooter. You can optionally adjust bindings for start, credits, service menu, etc here also.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Also in DemulShooter_GUI.exe, select Elevator Action Invasion from the dropdown. From this screen, you&#039;ll need to select your ESGame-Win64-Shipping.exe directory and patch the game. This should be the folder \ESGame\Binaries\Win64. This removes dongle check and prepares the game for DemulShooter. You can optionally adjust bindings for start, credits, service menu, etc here also.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*To play the game on an horizontal display, you can add the following lines to \AppData\Local\ESGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to run it in windowed mode. To generate the file, run the game once by launching ESGame-Win64-Shipping.exe. You can exit the game by pressing ALT+F4. After making the changes below, I set my GameUserSettings.ini to &quot;Read-only&quot; by right-clicking and going to properties. This may not be necessary, but I had an issue where these values changed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;Example for a 1080p resolution, add the following in the [/Script/Engine.GameUserSettings] section of GameUserSettings.ini&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;===Sample AHK Script&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;===Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3855&amp;oldid=prev</id>
		<title>Cor094 at 15:21, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3855&amp;oldid=prev"/>
		<updated>2023-06-10T15:21:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*When playing windowed, the game should take focus and your mouse cursor will disappear after several seconds. However, if you click outside of the game in the first several seconds it&#039;s loading, the game won&#039;t take focus and you may need to close and relaunch.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;===Sample AHK Script&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3854&amp;oldid=prev</id>
		<title>Cor094 at 14:55, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3854&amp;oldid=prev"/>
		<updated>2023-06-10T14:55:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:55, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|type = &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|type = &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|developer = UNIS Technology&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|developer = UNIS Technology&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;|release = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2018&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;|release = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2021&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|players = 2 Players&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|players = 2 Players&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;|titleshot = EAI_cab.png&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;|titleshot = EAI_cab.png&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3853&amp;oldid=prev</id>
		<title>Cor094 at 14:28, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Elevator_Action_Invasion&amp;diff=3853&amp;oldid=prev"/>
		<updated>2023-06-10T14:28:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OR&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OR&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Use the AHK sample below and change your pathing for your game exe and DemulShooterX64.exe. The AHK below is intended for playing the game in horizontal mode and also adds a bezel (change bezel path of sample AHK). You can download a bezel created from an image of the arcade cabinet from [https://www.mediafire.com/file/rnripp2pc0k7yec/EAI_Bezel.zip/file MediaFire]. The AHK script also hides the Windows task bar.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*Use the AHK sample below and change your pathing for your game exe and DemulShooterX64.exe. The AHK below is intended for playing the game in horizontal mode and also adds a bezel (change bezel path of sample AHK). You can download a bezel created from an image of the arcade cabinet from [https://www.mediafire.com/file/rnripp2pc0k7yec/EAI_Bezel.zip/file MediaFire]. The AHK script also hides the Windows task bar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; and assumes you made the GameUserSettings.ini edits above&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;==Downloads==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;==Downloads==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*A no-crosshair patch by Argonlefou can be found on [https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8 Mega]. Unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;==Misc. Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;==Misc. Notes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*The Sinden Lightgun has been reported to have issues playing with monitor in portrait mode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*Loading the bezel via the AHK script below may also display incorrectly if using Windows Scaling at something other than 100 percent.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;*If using the sample AHK script to add a bezel, there may be issues displaying partially transparent artwork. For example, if your bezel art has a shadow or monitor glare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;*Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Aside from playing in windowed mode as mentioned above, another way to play the game on a horizontal display is to use ArcCabView to rotate it. However, in my testing this caused the aim to be incorrect along the X axis. Argonlefou, the DemulShooter dev, mentioned a correction factor may be possible in a future DemulShooter update.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;=== Sample AHK Script&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;=== Sample AHK Script===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&quot;ahk&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cor094</name></author>
	</entry>
</feed>