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	<id>https://www.sindenwiki.org/index.php?action=history&amp;feed=atom&amp;title=Game_Developer</id>
	<title>Game Developer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.sindenwiki.org/index.php?action=history&amp;feed=atom&amp;title=Game_Developer"/>
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	<updated>2026-04-26T03:18:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4749&amp;oldid=prev</id>
		<title>MrLightgun: /* Integrating Sinden Lightgun With Your Own Game */</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4749&amp;oldid=prev"/>
		<updated>2025-10-07T11:10:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Integrating Sinden Lightgun With Your Own Game&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:10, 7 October 2025&lt;/td&gt;
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  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;== &#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&#039;&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;== &#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Or Software&lt;/ins&gt;&#039;&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;Sinden Lightgun should work well when writing software in all the major game development environment engines including Unreal Engine and Unity 3D.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;Sinden Lightgun should work well when writing software in all the major game development environment engines including Unreal Engine and Unity 3D.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MrLightgun</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4748&amp;oldid=prev</id>
		<title>MrLightgun: /* Integrating Sinden Lightgun With Your Own Game */</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4748&amp;oldid=prev"/>
		<updated>2025-10-07T11:10:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Integrating Sinden Lightgun With Your Own Game&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:10, 7 October 2025&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;== &#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&#039;&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;== &#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&#039;&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;Sinden Lightgun should work well when writing software in all the major game development environment engines including Unreal Engine and Unity 3D.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_7_1_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_3_0_lhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Border&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_7_3_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_3_2_lhs&quot;&gt;&lt;/a&gt;In terms of integrating the lightgun functionality in your game, you can draw the border yourself as an option, the default we use for best performance is 2% of the screen height with a white border and 3% of the screen height with a black border round the edge.  You could make this configurable, another option is to allow &quot;full screen window&quot;, this usually means that when pushing the back right Sinden button, the border will show over the top of the game.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Reading Movement&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;The easiest way to use the lightgun is just using the default mouse cursor and reading that directly in the game.  Both Unreal and Unity work fine with this.  However &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read&lt;/del&gt; 2 lightguns doesn&#039;t work so well as there is only one mouse cursor.  It is possible to try and utilise &quot;Raw Input&quot; to read 2 mice devices using plugins but this can be complicated.  So there is also an option to switch the lightguns into joystick mode.  The engines deal with 2 of these much better.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;The easiest way to use the lightgun is just using the default mouse cursor and reading that directly in the game.  Both Unreal and Unity work fine with this.  However &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reading&lt;/ins&gt; 2 lightguns doesn&#039;t work so well as there is only one mouse cursor.  It is possible to try and utilise &quot;Raw Input&quot; to read 2 mice devices using plugins but this can be complicated.  So there is also an option to switch the lightguns into joystick mode.  The engines deal with 2 of these much better.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-deleted&quot;&gt;&lt;div&gt;To enable joystick mode, you need to enable the joystick functionality on the &quot;Firmware Upgrade&quot; tab and reconnect.  Then enable joystick mode with the tick box on the &quot;Main tab&quot; where the video screens are.  Then finally you can assign the trigger and buttons to joystick actions on the button assignment tab.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-context diff-side-added&quot;&gt;&lt;div&gt;To enable joystick mode, you need to enable the joystick functionality on the &quot;Firmware Upgrade&quot; tab and reconnect.  Then enable joystick mode with the tick box on the &quot;Main tab&quot; where the video screens are.  Then finally you can assign the trigger and buttons to joystick actions on the button assignment tab.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_3_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_7_1_rhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Border&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_3_2_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_7_3_rhs&quot;&gt;&lt;/a&gt;In terms of integrating the lightgun functionality in your game, you can draw the border yourself as an option, the default we use for best performance is 2% of the screen height with a white border and 3% of the screen height with a black border round the edge.  You could make this configurable, another option is to allow &quot;full screen window&quot;, this usually means that when pushing the back right Sinden button, the border will show over the top of the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>MrLightgun</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4747&amp;oldid=prev</id>
		<title>MrLightgun: first draft on the content</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4747&amp;oldid=prev"/>
		<updated>2025-10-07T11:08:02Z</updated>

		<summary type="html">&lt;p&gt;first draft on the content&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 7 October 2025&lt;/td&gt;
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  &lt;td class=&quot;diff-deletedline diff-side-deleted&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;&#039;&#039;&#039;Integrating Sinden Lightgun With Your Own Game&#039;&#039;&#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;In terms of integrating the lightgun functionality in your game, you can draw the border yourself as an option, the default we use for best performance is 2% of the screen height with a white border and 3% of the screen height with a black border round the edge.  You could make this configurable, another option is to allow &quot;full screen window&quot;, this usually means that when pushing the back right Sinden button, the border will show over the top of the game.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;The easiest way to use the lightgun is just using the default mouse cursor and reading that directly in the game.  Both Unreal and Unity work fine with this.  However read 2 lightguns doesn&#039;t work so well as there is only one mouse cursor.  It is possible to try and utilise &quot;Raw Input&quot; to read 2 mice devices using plugins but this can be complicated.  So there is also an option to switch the lightguns into joystick mode.  The engines deal with 2 of these much better.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;To enable joystick mode, you need to enable the joystick functionality on the &quot;Firmware Upgrade&quot; tab and reconnect.  Then enable joystick mode with the tick box on the &quot;Main tab&quot; where the video screens are.  Then finally you can assign the trigger and buttons to joystick actions on the button assignment tab.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Controlling Recoil&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;The default Sinden Lightgun Recoil responds to trigger events and other actions customizable in the Sinden software.  In the latest version of the Sinden windows software you can now control the recoil directly from your game/software.  The communication interface is TCP ports.  There is a readme file in the windows folder called RecoilTcpServerReadme.txt.   It explains how to use TCP ports to speak directly to the recoil and do some cool different things.  You should be able to interface into it in any of the major engines.  The feature is quite new (September 2025) and was only added to the new release so might be a few quirks still that haven&#039;t been fed back yet but performance so far looks good.  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Future Functionality&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-addedline diff-side-added&quot;&gt;&lt;div&gt;It is in the development pipeline to also expose an interface for querying and controlling the lightguns.  For example how many are connected and starting/stopping them and changing settings.  This means settings can be controlled in your game/software.  This is hopefully planned for the first release in Q1 2026.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MrLightgun</name></author>
	</entry>
	<entry>
		<id>https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4746&amp;oldid=prev</id>
		<title>MrLightgun: Integrating Sinden Lightgun With Your Own Game</title>
		<link rel="alternate" type="text/html" href="https://www.sindenwiki.org/index.php?title=Game_Developer&amp;diff=4746&amp;oldid=prev"/>
		<updated>2025-10-07T10:57:11Z</updated>

		<summary type="html">&lt;p&gt;Integrating Sinden Lightgun With Your Own Game&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Integrating Sinden Lightgun With Your Own Game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>MrLightgun</name></author>
	</entry>
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