Difference between revisions of "Akuma Mortis Immortal"
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{{infobox |
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[[File:Akuma Mortis Immortal-01.jpg|center|alt=]][[File:Akuma Mortis Immortal - Gameplay 3.jpg|alt=Akum Mortis Immortal Gameplay|border|right|frameless|256x256px]] |
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|title = Akuma Mortis Immortal |
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|logo = Akuma Mortis Immortal-01.jpg |
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|category = Arcade Game |
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|platform = Taito F3 System |
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|developer = Gamewax |
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|players = 2 Player |
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|release = January 2005 |
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|type = Lightgun |
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|gameplayshot =Akuma Mortis Immortal - Gameplay 3.jpg |
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|gamename = Akuma Mortis Immortal |
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}} |
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| ⚫ | Ultra rare first person horror game developed by Gamewax and published by Taito to arcades in 2005. A mash up of House of the Dead and Evil Night styles, this is a classic point and shoot style light gun game with an interesting bullet charging mechanic. A bit rough around the edges, almost like a prototype build, but fully playable from start to finish. Are you ready for the apocalypse? |
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| ⚫ | |||
| ⚫ | Ultra rare first person horror game developed by Gamewax and published by Taito to arcades in 2005. A mash up of House of the |
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| ⚫ | |||
'''Files''' - Download akuma-mortis-immortal.zip, akumacontrols.zip and extract. |
'''Files''' - Download akuma-mortis-immortal.zip, akumacontrols.zip and extract. |
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* |
*Delete ‘game.exe’ and rename ‘game.exe.patched’ to ‘game.exe’. |
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* |
*Copy/Replace from akumacontrols folder the ‘inpout23.dll’ file and add ‘msvcr100.dll’ file in the game folder to allow mouse/gun use. |
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* |
*Set the game.exe to 60fps in you graphics card setting if the game runs too fast. |
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* |
*Set ‘game.exe’ in Properties-Compatibility to Windows XP SP2 if it doesn’t load (should default to WinXP). |
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'''*Note''' – Press start before the movie intro or the game will freeze. |
'''*Note''' – Press start before the movie intro or the game will freeze. |
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== |
==CONTROLLS== |
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* |
*P1 Start: Q |
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*P2 Start: E |
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*Coin: C (game should default to free play) |
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*Trigger P1 – Mouse Button 1 |
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*Trigger P2 – Mouse Button 2 – Will need to flip trigger and reload in Sinden 2p gun settings |
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* Test Menu: T / Navigation: A or S / Enter: Q – Can calibrate gun through the test menu, but is accurate with Sinden settings |
* Test Menu: T / Navigation: A or S / Enter: Q – Can calibrate gun through the test menu, but is accurate with Sinden settings |
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== |
==SAMPLE AHK SCRIPT== |
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Sample |
Sample script to rebind start keys and add a proper escape/close function: |
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<syntaxhighlight lang="ahk"> |
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#SingleInstance Force |
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| ⚫ | |||
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| ⚫ | |||
| ⚫ | |||
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Esc:: |
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Process,Close,game.exe |
Process,Close,game.exe |
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Run,taskkill /im "game.exe" /F |
Run,taskkill /im "game.exe" /F |
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ExitApp |
ExitApp |
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Return |
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return |
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</syntaxhighlight> |
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[[Category:Arcade Games]] |
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Latest revision as of 20:08, 12 August 2025
Ultra rare first person horror game developed by Gamewax and published by Taito to arcades in 2005. A mash up of House of the Dead and Evil Night styles, this is a classic point and shoot style light gun game with an interesting bullet charging mechanic. A bit rough around the edges, almost like a prototype build, but fully playable from start to finish. Are you ready for the apocalypse?
SETUP
Files - Download akuma-mortis-immortal.zip, akumacontrols.zip and extract.
- Delete ‘game.exe’ and rename ‘game.exe.patched’ to ‘game.exe’.
- Copy/Replace from akumacontrols folder the ‘inpout23.dll’ file and add ‘msvcr100.dll’ file in the game folder to allow mouse/gun use.
- Set the game.exe to 60fps in you graphics card setting if the game runs too fast.
- Set ‘game.exe’ in Properties-Compatibility to Windows XP SP2 if it doesn’t load (should default to WinXP).
*Note – Press start before the movie intro or the game will freeze.
CONTROLLS
- P1 Start: Q
- P2 Start: E
- Coin: C (game should default to free play)
- Trigger P1 – Mouse Button 1
- Trigger P2 – Mouse Button 2 – Will need to flip trigger and reload in Sinden 2p gun settings
- Test Menu: T / Navigation: A or S / Enter: Q – Can calibrate gun through the test menu, but is accurate with Sinden settings
SAMPLE AHK SCRIPT
Sample script to rebind start keys and add a proper escape/close function:
#SingleInstance Force
Run, C:\akuma-mortis-immortal\game.exe
YOUR KEYBIND HERE FOR PLAYER 1 START::q
YOUR KEYBIND HERE FOR PLAYER 2 START::e
YOUR KEYBIND HERE FOR COIN::c
Esc::
Process,Close,game.exe
Run,taskkill /im "game.exe" /F
ExitApp
Return