Difference between revisions of "Colt's Wild West Shootout"

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==Setup guide==
==Setup guide==
===Step1===
=== Installation ===

Add single break to end step
Mount the original game disc image.
<br>

Run the setup file from inside the mounted disc image.

Use a very short installation path. Example:

<pre>
D:\a
</pre>

The installer can be very picky. If installation fails, try:

* a shorter installation path
* a different drive letter
* installing from the mounted disc image instead of copied setup files

After installation, the installed game files can be moved to another location.

Example final game folder:

<pre>
E:\LaunchBox\Games\Windows\ColtsWildWestShootout
</pre>

The game can be launched directly with:

<pre>
Wild West Shootout.exe
</pre>

=== Disc image requirement ===

The game still checks for the original disc after installation.

The disc image must be mounted before starting the game. If the image is not mounted, the game may not boot.

Example ISO location:

<pre>
E:\LaunchBox\Games\Windows\ColtsWildWestShootout\ColtsWildWestShootout.iso
</pre>

=== Creating a 320x240 custom resolution ===

For proper fullscreen output, the game may require a real 320x240 display mode.

QRes can only switch to resolutions that Windows already sees as valid display modes.

First check whether Windows already has 320x240 available:

<pre>
Windows Settings
→ System
→ Display
→ Advanced display
→ Display adapter properties
→ List All Modes
</pre>

If 320x240 is missing, create it manually in the GPU driver control panel.

==== NVIDIA Control Panel ====

Open:

<pre>
NVIDIA Control Panel
→ Display
→ Change resolution
→ Customize
→ Create Custom Resolution
</pre>

Create a custom resolution:

<pre>
Horizontal pixels: 320
Vertical lines: 240
Color depth: 32-bit
Scan type: Progressive
Refresh rate: use the display's current/native refresh rate
</pre>

Examples:

<pre>
320 x 240 @ 60 Hz
320 x 240 @ 120 Hz
320 x 240 @ 144 Hz
</pre>

Use the refresh rate your display normally uses.

For example, if your monitor is normally running at 144 Hz, create:

<pre>
320 x 240 @ 144 Hz
</pre>

In one confirmed working setup, 320x240 at 60 Hz did not appear correctly, but 320x240 at 144 Hz worked because the display was normally running at 144 Hz.

After creating the resolution, click Test, save it, and make sure it is enabled in the custom resolution list.

==== GPU scaling ====

Recommended NVIDIA scaling settings:

<pre>
NVIDIA Control Panel
→ Display
→ Adjust desktop size and position
</pre>

Use:

<pre>
Scaling mode: Full-screen
Perform scaling on: GPU
Override the scaling mode set by games and programs: Enabled
</pre>

Equivalent scaling options should also be tested on AMD or Intel systems.

=== QRes setup ===

Place QRes in a utilities folder.

Example:

<pre>
E:\LaunchBox\Utilities\QRes
</pre>

Create a batch file called:

<pre>
320x240.bat
</pre>

Example content for a 144 Hz display:

<pre>
@echo off
cd /d "%~dp0"
QRes.exe /x:320 /y:240 /r:144
</pre>

Change the refresh rate to match your own display.

Examples:

<pre>
QRes.exe /x:320 /y:240 /r:60
QRes.exe /x:320 /y:240 /r:120
QRes.exe /x:320 /y:240 /r:144
</pre>

Important: the QRes refresh rate must match a valid Windows display mode.

For example, this command:

<pre>
QRes.exe /x:320 /y:240 /r:144
</pre>

requires that Windows knows a valid mode for:

<pre>
320 x 240 @ 144 Hz
</pre>

=== Sinden border notes ===

If the cursor goes wild or tracking becomes unstable, increase the Sinden border size.

This can be especially important at very low resolutions such as 320x240.

=== Sound notes ===

If the intro movies have no sound and the game has no sound effects, the in-game sound volume may be set to silent.

Open the game options menu and increase the sound volume.

===Step2===
===Step2===
<br>
<br>

Revision as of 19:25, 6 June 2026




Windows Game, Arcade game, Console Game,
Hardware: Windows
Download: Abandonware
License: Commercial
Game info
Developer: Contraband Entertainment, Inc
Released: US, 09/20/1999
Players: 1 Player
Type: Rail shooter
Colt-Titlescreen.png
Colt-Gameplay.png
Note: Requires the original disc image to be mounted. The game is picky about installation paths, drive letters, display resolution and refresh rate


Default Controls
Shoot (trigger): Trigger button
Reload: Reload button

DESCIPTION HERE

Limitations

  • The game is very picky about installation paths.
  • Installation should be done from the setup file inside the mounted disc image.
  • Very short installation paths are recommended, for example:
D:\a
  • Some drive letters may not work correctly.
  • The original disc image must be mounted when launching the game.
  • The game may not display fullscreen correctly unless Windows has a valid 320x240 display mode.
  • On some modern systems, 320x240 must be created as a custom resolution.
  • The custom resolution may need to use the same refresh rate as the display's normal/current refresh rate.
  • If the cursor behaves incorrectly, the Sinden border may need to be increased.
  • If the intro videos or sound effects are silent, the in-game sound volume may be set to zero.

Downloads

Setup guide

Installation

Mount the original game disc image.

Run the setup file from inside the mounted disc image.

Use a very short installation path. Example:

D:\a

The installer can be very picky. If installation fails, try:

  • a shorter installation path
  • a different drive letter
  • installing from the mounted disc image instead of copied setup files

After installation, the installed game files can be moved to another location.

Example final game folder:

E:\LaunchBox\Games\Windows\ColtsWildWestShootout

The game can be launched directly with:

Wild West Shootout.exe

Disc image requirement

The game still checks for the original disc after installation.

The disc image must be mounted before starting the game. If the image is not mounted, the game may not boot.

Example ISO location:

E:\LaunchBox\Games\Windows\ColtsWildWestShootout\ColtsWildWestShootout.iso

Creating a 320x240 custom resolution

For proper fullscreen output, the game may require a real 320x240 display mode.

QRes can only switch to resolutions that Windows already sees as valid display modes.

First check whether Windows already has 320x240 available:

Windows Settings
→ System
→ Display
→ Advanced display
→ Display adapter properties
→ List All Modes

If 320x240 is missing, create it manually in the GPU driver control panel.

NVIDIA Control Panel

Open:

NVIDIA Control Panel
→ Display
→ Change resolution
→ Customize
→ Create Custom Resolution

Create a custom resolution:

Horizontal pixels: 320
Vertical lines: 240
Color depth: 32-bit
Scan type: Progressive
Refresh rate: use the display's current/native refresh rate

Examples:

320 x 240 @ 60 Hz
320 x 240 @ 120 Hz
320 x 240 @ 144 Hz

Use the refresh rate your display normally uses.

For example, if your monitor is normally running at 144 Hz, create:

320 x 240 @ 144 Hz

In one confirmed working setup, 320x240 at 60 Hz did not appear correctly, but 320x240 at 144 Hz worked because the display was normally running at 144 Hz.

After creating the resolution, click Test, save it, and make sure it is enabled in the custom resolution list.

GPU scaling

Recommended NVIDIA scaling settings:

NVIDIA Control Panel
→ Display
→ Adjust desktop size and position

Use:

Scaling mode: Full-screen
Perform scaling on: GPU
Override the scaling mode set by games and programs: Enabled

Equivalent scaling options should also be tested on AMD or Intel systems.

QRes setup

Place QRes in a utilities folder.

Example:

E:\LaunchBox\Utilities\QRes

Create a batch file called:

320x240.bat

Example content for a 144 Hz display:

@echo off
cd /d "%~dp0"
QRes.exe /x:320 /y:240 /r:144

Change the refresh rate to match your own display.

Examples:

QRes.exe /x:320 /y:240 /r:60
QRes.exe /x:320 /y:240 /r:120
QRes.exe /x:320 /y:240 /r:144

Important: the QRes refresh rate must match a valid Windows display mode.

For example, this command:

QRes.exe /x:320 /y:240 /r:144

requires that Windows knows a valid mode for:

320 x 240 @ 144 Hz

Sinden border notes

If the cursor goes wild or tracking becomes unstable, increase the Sinden border size.

This can be especially important at very low resolutions such as 320x240.

Sound notes

If the intro movies have no sound and the game has no sound effects, the in-game sound volume may be set to silent.

Open the game options menu and increase the sound volume.

Step2


Launch scripts

Batch


AHK



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