Difference between revisions of "Barebones Compatibility"
m (→3DO: Formatting) |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ |
|+ |
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!Game |
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!BB9 Default Config Files |
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|'''BB9 DefaultConfig. Files(included in image)''' |
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(included in image) |
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|'''ROM''' |
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!ROM |
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!Extra Files |
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| ⚫ | |||
!Number of Guns |
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| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
|- |
|- |
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|Corpse Killer |
|'''Corpse Killer''' |
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|RA config |
|RA config |
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|Corpse Killer (USA).iso |
|Corpse Killer (USA).iso |
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| Line 19: | Line 21: | ||
|Calibrate in options menu |
|Calibrate in options menu |
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|- |
|- |
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|Crime Patrol |
|'''Crime Patrol''' |
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|RA config |
|RA config |
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|Crime Patrol (USA).iso |
|Crime Patrol (USA).iso |
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| Line 27: | Line 29: | ||
|Calibrate in options menu |
|Calibrate in options menu |
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|- |
|- |
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|Demolition Man |
|'''Demolition Man''' |
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|RA config |
|RA config |
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|Demolition Man (USA).cue |
|Demolition Man (USA).cue |
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| Line 35: | Line 37: | ||
|Press front-right button to calibrate |
|Press front-right button to calibrate |
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|- |
|- |
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|Drug Wars |
|'''Drug Wars''' |
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|RA config |
|RA config |
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|Drug Wars (USA).iso |
|Drug Wars (USA).iso |
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| Line 43: | Line 45: | ||
|Calibrate in options menu |
|Calibrate in options menu |
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|- |
|- |
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|The Last Bounty Hunter |
|'''The Last Bounty Hunter''' |
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|RA config |
|RA config |
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|Last Bounty Hunter, The (USA).iso |
|Last Bounty Hunter, The (USA).iso |
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| Line 51: | Line 53: | ||
|Calibrate in options menu |
|Calibrate in options menu |
||
|- |
|- |
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|Mad Dog II: The Lost Gold |
|'''Mad Dog II: The Lost Gold''' |
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|RA config |
|RA config |
||
|Mad Dog II - The Lost Gold (USA).iso |
|Mad Dog II - The Lost Gold (USA).iso |
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| Line 59: | Line 61: | ||
|Calibrate in options menu |
|Calibrate in options menu |
||
|- |
|- |
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|Mad Dog McCree |
|''<small>'''Mad Dog McCree'''</small>'' |
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|RA config |
|''<small>RA config</small>'' |
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|Mad Dog McCree (USA).iso |
|''<small>Mad Dog McCree (USA).iso</small>'' |
||
| |
| |
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|''<small>1</small>'' |
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|1 |
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|lr-opera |
|''<small>lr-opera</small>'' |
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|UNSUPPORTED: |
|''<small>UNSUPPORTED:</small>'' |
||
Config file provided, but can't reload |
''<small>Config file provided, but can't reload |
||
Calibrate in options menu |
Calibrate in options menu</small>'' |
||
|- |
|- |
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|Space Pirates |
|''<small>'''Space Pirates'''</small>'' |
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|RA config |
|''<small>RA config</small>'' |
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|Space Pirates (USA).iso |
|''<small>Space Pirates (USA).iso</small>'' |
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| |
| |
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|''<small>1</small>'' |
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|1 |
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|lr-opera |
|''<small>lr-opera</small>'' |
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|UNSUPPORTED: |
|''<small>UNSUPPORTED:</small>'' |
||
Config file provided, but can't reload |
''<small>Config file provided, but can't reload |
||
Calibrate in options menu |
Calibrate in options menu</small>'' |
||
|- |
|- |
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|Who Shot Johnny Rock? |
|'''Who Shot Johnny Rock?''' |
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|RA config |
|RA config |
||
|Who Shot Johnny Rock (USA).iso |
|Who Shot Johnny Rock (USA).iso |
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| Line 86: | Line 88: | ||
|lr-opera |
|lr-opera |
||
|Calibrate in options menu |
|Calibrate in options menu |
||
|- |
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| ⚫ | |||
| |
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| |
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| |
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| |
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| |
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| |
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|- |
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| ⚫ | |||
| |
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| |
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| |
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|} |
|} |
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| ⚫ | |||
| ⚫ | |||
== Arcade == |
== Arcade == |
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| Line 108: | Line 97: | ||
{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
||
|+ |
|+ |
||
!Game |
|||
!BB9 Default Config Files |
|||
|'''BB9 DefaultConfig. Files(included in image)''' |
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(included in image) |
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|'''ROM''' |
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!ROM |
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|'''Set''' |
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!MAME romset |
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!Extra Files Required |
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!Emulator |
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|'''# Guns''' |
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!Number of Guns |
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!Notes |
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|- |
|- |
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|2 Spicy |
|'''2 Spicy''' |
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| |
| |
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| |
| |
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| Line 126: | Line 116: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
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|Alien 3: The Gun |
|'''Alien 3: The Gun''' |
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|RA cfg |
|RA cfg |
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|alien3.zip |
|alien3.zip |
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| Line 136: | Line 126: | ||
Pump action = secondary weapon |
Pump action = secondary weapon |
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|- |
|- |
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|Area 51 |
|'''Area 51''' |
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|RA cfg |
|RA cfg |
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|area51.zip |
|area51.zip |
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| Line 147: | Line 137: | ||
Use grenade by shooting it |
Use grenade by shooting it |
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|- |
|- |
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|Area 51 / |
|'''Area 51 /''' |
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Maximum Force Duo |
'''Maximum Force Duo''' |
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|RA cfg |
|RA cfg |
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|area51mx.zip |
|area51mx.zip |
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| Line 159: | Line 149: | ||
Area 51: Use grenade by shooting it |
Area 51: Use grenade by shooting it |
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|- |
|- |
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|Area 51 Site 4 |
|'''Area 51 Site 4''' |
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| |
| |
||
| |
| |
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| Line 168: | Line 158: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
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|Avalanche |
|'''Avalanche''' |
||
| |
| |
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|avalnche.zip |
|avalnche.zip |
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| Line 177: | Line 167: | ||
| |
| |
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|- |
|- |
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|Bang! |
|'''Bang!''' |
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|RA cfg |
|RA cfg |
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|bang.zip |
|bang.zip |
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| Line 186: | Line 176: | ||
| |
| |
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|- |
|- |
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|Battle Shark |
|'''Battle Shark''' |
||
| |
| |
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|bshark.zip |
|bshark.zip |
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| Line 195: | Line 185: | ||
| |
| |
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|- |
|- |
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|Beast Busters |
|'''Beast Busters''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 205: | Line 195: | ||
|Pump action = throw grenades |
|Pump action = throw grenades |
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|- |
|- |
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|Beast Busters: |
|'''Beast Busters:''' |
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Second Nightmare |
'''Second Nightmare''' |
||
| |
| |
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| |
| |
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| Line 215: | Line 205: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
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|Behind... Enemy Lines |
|'''Behind... Enemy Lines''' |
||
| |
| |
||
| |
| |
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| Line 224: | Line 214: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|Big Buck Hunter |
|'''Big Buck Hunter''' |
||
| |
| |
||
|bbh.zip |
|bbh.zip |
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| Line 237: | Line 227: | ||
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself |
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself |
||
|- |
|- |
||
|Big Buck Hunter II: |
|'''Big Buck Hunter II:''' |
||
Sportsman's Paradise |
'''Sportsman's Paradise''' |
||
| |
| |
||
|bbh2sp.zip |
|bbh2sp.zip |
||
| Line 251: | Line 241: | ||
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself |
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself |
||
|- |
|- |
||
|Big Buck Hunter: |
|'''Big Buck Hunter:''' |
||
Call of the Wild |
'''Call of the Wild''' |
||
| |
| |
||
|bbhcotw.zip |
|bbhcotw.zip |
||
| Line 263: | Line 253: | ||
2–4-player modes are turn based |
2–4-player modes are turn based |
||
|- |
|- |
||
|Big Buck Hunter: |
|'''Big Buck Hunter:''' |
||
Shooter's Challenge |
'''Shooter's Challenge''' |
||
| |
| |
||
|bbhsc.zip |
|bbhsc.zip |
||
| Line 277: | Line 267: | ||
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself |
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself |
||
|- |
|- |
||
|Blue Shark |
|'''Blue Shark''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 289: | Line 279: | ||
|Game starts immediately after adding coin |
|Game starts immediately after adding coin |
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|- |
|- |
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|Bomb Bee |
|'''Bomb Bee''' |
||
| |
| |
||
|bombbee.zip |
|bombbee.zip |
||
| Line 298: | Line 288: | ||
| |
| |
||
|- |
|- |
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|Born to Fight |
|'''Born to Fight''' |
||
|RA cfg |
|RA cfg |
||
|borntofi.zip |
|borntofi.zip |
||
| Line 307: | Line 297: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
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|Bronx |
|'''Bronx''' |
||
|RA cfg |
|RA cfg |
||
|bronx.zip |
|bronx.zip |
||
| Line 316: | Line 306: | ||
| |
| |
||
|- |
|- |
||
|Bubble Trouble: |
|'''Bubble Trouble:''' |
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Golly! Ghost! 2 |
'''Golly! Ghost! 2''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 329: | Line 319: | ||
| |
| |
||
|- |
|- |
||
|CarnEvil |
|'''CarnEvil''' |
||
| |
| |
||
|carnevil.zip |
|carnevil.zip |
||
| Line 339: | Line 329: | ||
Reducing CPU speed in core options helps a little |
Reducing CPU speed in core options helps a little |
||
|- |
|- |
||
|Carnival King |
|'''Carnival King''' |
||
| |
| |
||
|carnking.zip |
|carnking.zip |
||
| Line 352: | Line 342: | ||
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself |
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself |
||
|- |
|- |
||
|Catch-22 |
|'''Catch-22''' |
||
|RA cfg |
|RA cfg |
||
|catch22.zip |
|catch22.zip |
||
| Line 361: | Line 351: | ||
|Alternate version of Combat |
|Alternate version of Combat |
||
|- |
|- |
||
|Cheyenne |
|'''Cheyenne''' |
||
|RA cfg |
|RA cfg |
||
|cheyenne.zip |
|cheyenne.zip |
||
| Line 370: | Line 360: | ||
| |
| |
||
|- |
|- |
||
|Chiller |
|'''Chiller''' |
||
|RA cfg |
|RA cfg |
||
|chiller.zip |
|chiller.zip |
||
| Line 379: | Line 369: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Circus |
|'''Circus''' |
||
|MAME cfg |
|MAME cfg |
||
MAME artwork |
MAME artwork |
||
| Line 390: | Line 380: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Claybuster |
|'''Claybuster''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 402: | Line 392: | ||
|No audio |
|No audio |
||
|- |
|- |
||
|Clay Pigeon |
|'''Clay Pigeon''' |
||
|RA cfg |
|RA cfg |
||
|claypign.zip |
|claypign.zip |
||
| Line 412: | Line 402: | ||
Only one shot per clay (no reloading) |
Only one shot per clay (no reloading) |
||
|- |
|- |
||
|Clowns |
|'''Clowns''' |
||
|MAME cfg |
|MAME cfg |
||
MAME artwork |
MAME artwork |
||
| Line 423: | Line 413: | ||
| |
| |
||
|- |
|- |
||
|Combat |
|'''Combat''' |
||
|RA cfg |
|RA cfg |
||
|combat.zip |
|combat.zip |
||
| Line 432: | Line 422: | ||
|Alternate version of Catch-22 |
|Alternate version of Catch-22 |
||
|- |
|- |
||
|Confidential Mission |
|'''Confidential Mission''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 450: | Line 440: | ||
The calibration request can be ignored |
The calibration request can be ignored |
||
|- |
|- |
||
|Cosmoswat |
|'''Cosmoswat''' |
||
| |
| |
||
| |
| |
||
| Line 459: | Line 449: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Crackshot |
|'''Crackshot''' |
||
|RA cfg |
|RA cfg |
||
|cracksht.zip |
|cracksht.zip |
||
| Line 468: | Line 458: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Crazzy Clownz |
|'''Crazzy Clownz''' |
||
| |
| |
||
|cclownz.zip |
|cclownz.zip |
||
| Line 477: | Line 467: | ||
| |
| |
||
|- |
|- |
||
|Crime Patrol |
|'''Crime Patrol''' |
||
| |
| |
||
| |
| |
||
| Line 487: | Line 477: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Crime Patrol 2: |
|'''Crime Patrol 2:''' |
||
Drug Wars |
'''Drug Wars''' |
||
| |
| |
||
| |
| |
||
| Line 498: | Line 488: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Crisis Zone |
|'''Crisis Zone''' |
||
| |
| |
||
| |
| |
||
| Line 507: | Line 497: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Crossbow |
|'''Crossbow''' |
||
|RA cfg |
|RA cfg |
||
|crossbow.zip |
|crossbow.zip |
||
| Line 516: | Line 506: | ||
| |
| |
||
|- |
|- |
||
|Crypt Killer |
|'''Crypt Killer''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 526: | Line 516: | ||
|Reload via pump action |
|Reload via pump action |
||
|- |
|- |
||
|Cutie Q |
|'''Cutie Q''' |
||
| |
| |
||
|cutieq.zip |
|cutieq.zip |
||
| Line 535: | Line 525: | ||
| |
| |
||
|- |
|- |
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|Cyber Tank |
|'''Cyber Tank''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 556: | Line 546: | ||
Gun D-pad = optional steering |
Gun D-pad = optional steering |
||
|- |
|- |
||
|Cycle Shooting |
|'''Cycle Shooting''' |
||
| |
| |
||
| |
| |
||
| Line 565: | Line 555: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|D-Day |
|'''D-Day''' |
||
|RA cfg |
|RA cfg |
||
|dday.zip |
|dday.zip |
||
| Line 574: | Line 564: | ||
|Use onscreen turret as guide for aim |
|Use onscreen turret as guide for aim |
||
|- |
|- |
||
|Dead Eye (1978) |
|'''Dead Eye (1978)''' |
||
|RA cfg |
|RA cfg |
||
|deadeye.zip |
|deadeye.zip |
||
| Line 583: | Line 573: | ||
|2–4-player modes are turn based |
|2–4-player modes are turn based |
||
|- |
|- |
||
|Death Crimson OX |
|'''Death Crimson OX''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 598: | Line 588: | ||
|Reload by pointing the gun offscreen |
|Reload by pointing the gun offscreen |
||
|- |
|- |
||
|Deer Hunting USA |
|'''Deer Hunting USA''' |
||
(v4.3) |
'''(v4.3)''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 609: | Line 599: | ||
|Reload via pump action |
|Reload via pump action |
||
|- |
|- |
||
|Desert Gun |
|'''Desert Gun''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 622: | Line 612: | ||
Same game as Road Runner (1977) |
Same game as Road Runner (1977) |
||
|- |
|- |
||
|Desert Patrol |
|'''Desert Patrol''' |
||
| |
| |
||
| |
| |
||
| Line 631: | Line 621: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Destroyer (1977) |
|'''Destroyer (1977)''' |
||
| |
| |
||
|destroyr.zip |
|destroyr.zip |
||
| Line 640: | Line 630: | ||
|Pump action = adjust speed |
|Pump action = adjust speed |
||
|- |
|- |
||
|DragonGun |
|'''DragonGun''' |
||
|RA cfg |
|RA cfg |
||
|dragngun.zip |
|dragngun.zip |
||
| Line 649: | Line 639: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Duck Hunt |
|'''Duck Hunt''' |
||
(PlayChoice-10) |
'''(PlayChoice-10)''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 664: | Line 654: | ||
Game otherwise plays the same as the NES version |
Game otherwise plays the same as the NES version |
||
|- |
|- |
||
|Egg Venture |
|'''Egg Venture''' |
||
|RA cfg |
|RA cfg |
||
|eggventr.zip |
|eggventr.zip |
||
| Line 675: | Line 665: | ||
Calibration can be fixed at start of next minigame |
Calibration can be fixed at start of next minigame |
||
|- |
|- |
||
|Egg Venture Deluxe |
|'''Egg Venture Deluxe''' |
||
|RA cfg |
|RA cfg |
||
|eggventrd.zip |
|eggventrd.zip |
||
| Line 686: | Line 676: | ||
Calibration can be fixed at start of next minigame |
Calibration can be fixed at start of next minigame |
||
|- |
|- |
||
|The Empire Strikes Back |
|'''The Empire Strikes Back''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 697: | Line 687: | ||
|Trigger starts the game |
|Trigger starts the game |
||
|- |
|- |
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|Evil Night |
|'''Evil Night''' |
||
| |
| |
||
|evilngt.zip |
|evilngt.zip |
||
| Line 707: | Line 697: | ||
US version of Hell Night |
US version of Hell Night |
||
|- |
|- |
||
|Extreme Hunting |
|'''Extreme Hunting''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 720: | Line 710: | ||
|Reload via pump action |
|Reload via pump action |
||
|- |
|- |
||
|Extreme Hunting 2: |
|'''Extreme Hunting 2:''' |
||
Tournament Edition |
'''Tournament Edition''' |
||
|RA cfg |
|RA cfg |
||
Save state |
Save state |
||
| Line 743: | Line 733: | ||
3–4-player modes are turn based |
3–4-player modes are turn based |
||
|- |
|- |
||
|Fast Draw Showdown |
|'''Fast Draw Showdown''' |
||
| |
| |
||
| |
| |
||
| Line 752: | Line 742: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|Firefox |
|'''Firefox''' |
||
|Core options |
|Core options |
||
MAME cfg |
MAME cfg |
||
| Line 768: | Line 758: | ||
Front-left or back-left button = guided missile (steer with gun aim) |
Front-left or back-left button = guided missile (steer with gun aim) |
||
|- |
|- |
||
|Freedom Fighter |
|'''Freedom Fighter''' |
||
| |
| |
||
| |
| |
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| Line 778: | Line 768: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Gallagher's Gallary |
|'''Gallagher's Gallary''' |
||
| |
| |
||
| |
| |
||
| Line 787: | Line 777: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|Gee Bee |
|'''Gee Bee''' |
||
| |
| |
||
|geebee.zip |
|geebee.zip |
||
| Line 796: | Line 786: | ||
| |
| |
||
|- |
|- |
||
|Ghost Hunter |
|'''Ghost Hunter''' |
||
|RA cfg |
|RA cfg |
||
|ghoshunt.zip |
|ghoshunt.zip |
||
| Line 805: | Line 795: | ||
| |
| |
||
|- |
|- |
||
|Ghoul Panic |
|'''Ghoul Panic''' |
||
|RA cfg |
|RA cfg |
||
|ghlpanic.zip |
|ghlpanic.zip |
||
| Line 814: | Line 804: | ||
|Does not run at full speed |
|Does not run at full speed |
||
|- |
|- |
||
|Golgo 13 |
|'''Golgo 13''' |
||
|RA cfg |
|RA cfg |
||
|golgo13.zip |
|golgo13.zip |
||
| Line 824: | Line 814: | ||
Pump action, front-left button, or pedal (hold) = zoom |
Pump action, front-left button, or pedal (hold) = zoom |
||
|- |
|- |
||
|Golgo 13 |
|'''Golgo 13''' |
||
Kiseki no Dandou |
'''Kiseki no Dandou''' |
||
|RA cfg |
|RA cfg |
||
|g13knd.zip |
|g13knd.zip |
||
| Line 835: | Line 825: | ||
Pump action, front-left button, or pedal (hold) = zoom |
Pump action, front-left button, or pedal (hold) = zoom |
||
|- |
|- |
||
|Golly! Ghost! |
|'''Golly! Ghost!''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 847: | Line 837: | ||
| |
| |
||
|- |
|- |
||
|Great Guns |
|'''Great Guns''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 857: | Line 847: | ||
| |
| |
||
|- |
|- |
||
|Gun Bullet |
|'''Gun Bullet''' |
||
| |
| |
||
|gunbulet.zip |
|gunbulet.zip |
||
| Line 866: | Line 856: | ||
|UNSUPPORTED: Japanese version of Point Blank |
|UNSUPPORTED: Japanese version of Point Blank |
||
|- |
|- |
||
|Gun Champ |
|'''Gun Champ''' |
||
|RA cfg |
|RA cfg |
||
|gunchamp.zip |
|gunchamp.zip |
||
| Line 875: | Line 865: | ||
|No audio |
|No audio |
||
|- |
|- |
||
|Gunblade NY |
|'''Gunblade NY''' |
||
| |
| |
||
| |
| |
||
| Line 884: | Line 874: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|Gunbuster |
|'''Gunbuster''' |
||
|RA cfg |
|RA cfg |
||
|gunbustr.zip |
|gunbustr.zip |
||
| Line 896: | Line 886: | ||
Original cabinet had a link mode for 4 players (unsupported) |
Original cabinet had a link mode for 4 players (unsupported) |
||
|- |
|- |
||
|Gunmania |
|'''Gunmania''' |
||
| |
| |
||
| |
| |
||
| Line 905: | Line 895: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Gypsy Juggler |
|'''Gypsy Juggler''' |
||
|MAME cfg |
|MAME cfg |
||
|gypsyjug.zip |
|gypsyjug.zip |
||
| Line 914: | Line 904: | ||
| |
| |
||
|- |
|- |
||
|Hammer |
|'''Hammer''' |
||
|RA cfg |
|RA cfg |
||
|hammer.zip |
|hammer.zip |
||
| Line 923: | Line 913: | ||
|Trigger = start |
|Trigger = start |
||
|- |
|- |
||
|Hell Night |
|'''Hell Night''' |
||
| |
| |
||
|hellngt.zip |
|hellngt.zip |
||
| Line 933: | Line 923: | ||
PAL version of Evil Night |
PAL version of Evil Night |
||
|- |
|- |
||
|Hit N Miss |
|'''Hit N Miss''' |
||
|RA cfg |
|RA cfg |
||
|hitnmiss.zip |
|hitnmiss.zip |
||
| Line 942: | Line 932: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Hogan's Alley |
|'''Hogan's Alley''' |
||
(PlayChoice-10) |
'''(PlayChoice-10)''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 957: | Line 947: | ||
Game otherwise plays the same as the NES version |
Game otherwise plays the same as the NES version |
||
|- |
|- |
||
|The House of the Dead |
|'''The House of the Dead''' |
||
| |
| |
||
| |
| |
||
| Line 966: | Line 956: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|The House of the Dead 2 |
|'''The House of the Dead 2''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 983: | Line 973: | ||
Reload by pointing the gun offscreen |
Reload by pointing the gun offscreen |
||
|- |
|- |
||
|Invasion: The Abductors |
|'''Invasion: The Abductors''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 995: | Line 985: | ||
Reload by shooting offscreen |
Reload by shooting offscreen |
||
|- |
|- |
||
|Judge Dredd |
|'''Judge Dredd''' |
||
|RA cfg |
|RA cfg |
||
|jdredd.zip |
|jdredd.zip |
||
| Line 1,007: | Line 997: | ||
Pump action = secondary weapon |
Pump action = secondary weapon |
||
|- |
|- |
||
|Jurassic Park |
|'''Jurassic Park''' |
||
|RA cfg |
|RA cfg |
||
|jpark.zip |
|jpark.zip |
||
| Line 1,016: | Line 1,006: | ||
| |
| |
||
|- |
|- |
||
|Jurassic Park 3 |
|'''Jurassic Park 3''' |
||
| |
| |
||
| |
| |
||
| Line 1,025: | Line 1,015: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Keisatsukan |
|'''Keisatsukan''' |
||
(The Police 911) |
'''(The Police 911)''' |
||
| |
| |
||
| |
| |
||
| Line 1,035: | Line 1,025: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Keisatsukan 2 |
|'''Keisatsukan 2''' |
||
(The Police 911 2) |
'''(The Police 911 2)''' |
||
| |
| |
||
| |
| |
||
| Line 1,045: | Line 1,035: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|L.A. Machineguns: |
|'''L.A. Machineguns:''' |
||
Rage of the Machines |
'''Rage of the Machines''' |
||
| |
| |
||
|lamachin.zip |
|lamachin.zip |
||
| Line 1,055: | Line 1,045: | ||
|Multi-mouse support for Supermodel is a WIP |
|Multi-mouse support for Supermodel is a WIP |
||
|- |
|- |
||
|Laser Ghost |
|'''Laser Ghost''' |
||
|RA cfg |
|RA cfg |
||
NVRAM |
NVRAM |
||
| Line 1,066: | Line 1,056: | ||
Pump action = secondary weapon |
Pump action = secondary weapon |
||
|- |
|- |
||
|The Last Bounty Hunter |
|'''The Last Bounty Hunter''' |
||
| |
| |
||
| |
| |
||
| Line 1,076: | Line 1,066: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Lethal Enforcers |
|'''Lethal Enforcers''' |
||
|RA cfg |
|RA cfg |
||
|lethalen.zip |
|lethalen.zip |
||
| Line 1,085: | Line 1,075: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|Lethal Enforcers II: |
|'''Lethal Enforcers II:''' |
||
Gun Fighters |
'''Gun Fighters''' |
||
|RA cfg |
|RA cfg |
||
|le2.zip |
|le2.zip |
||
| Line 1,095: | Line 1,085: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|Lethal Justice |
|'''Lethal Justice''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,105: | Line 1,095: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|Line of Fire |
|'''Line of Fire''' |
||
|RA cfg |
|RA cfg |
||
NVRAM |
NVRAM |
||
| Line 1,116: | Line 1,106: | ||
Pump action = secondary weapon |
Pump action = secondary weapon |
||
|- |
|- |
||
|Lock-On |
|'''Lock-On''' |
||
| |
| |
||
|lockon.zip |
|lockon.zip |
||
| Line 1,126: | Line 1,116: | ||
Back-left button = hover |
Back-left button = hover |
||
|- |
|- |
||
|Locked 'n Loaded |
|'''Locked 'n Loaded''' |
||
|RA cfg |
|RA cfg |
||
NVRAM |
NVRAM |
||
| Line 1,139: | Line 1,129: | ||
MAME labels this game as not working |
MAME labels this game as not working |
||
|- |
|- |
||
|Lord of Gun |
|'''Lord of Gun''' |
||
|RA cfg |
|RA cfg |
||
NVRAM |
NVRAM |
||
| Line 1,149: | Line 1,139: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|The Lost World: |
|'''The Lost World:''' |
||
Jurassic Park |
'''Jurassic Park''' |
||
| |
| |
||
|lostwsga.zip |
|lostwsga.zip |
||
| Line 1,160: | Line 1,150: | ||
Reload by shooting offscreen |
Reload by shooting offscreen |
||
|- |
|- |
||
|Lucky & Wild |
|'''Lucky & Wild''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 1,176: | Line 1,166: | ||
Player 2 shoots (gun 2) |
Player 2 shoots (gun 2) |
||
|- |
|- |
||
|Lupin III: The Shooting |
|'''Lupin III: The Shooting''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,194: | Line 1,184: | ||
|Reload by pointing the gun offscreen |
|Reload by pointing the gun offscreen |
||
|- |
|- |
||
|M79 Ambush |
|'''M79 Ambush''' |
||
| |
| |
||
|m79amb.zip |
|m79amb.zip |
||
| Line 1,203: | Line 1,193: | ||
| |
| |
||
|- |
|- |
||
|Mad Dog II: |
|'''Mad Dog II:''' |
||
The Lost Gold |
'''The Lost Gold''' |
||
| |
| |
||
| |
| |
||
| Line 1,214: | Line 1,204: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Mad Dog McCree |
|'''Mad Dog McCree''' |
||
| |
| |
||
| |
| |
||
| Line 1,224: | Line 1,214: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Mallet Madness |
|'''Mallet Madness''' |
||
| |
| |
||
|maletmad.zip |
|maletmad.zip |
||
| Line 1,233: | Line 1,223: | ||
|Cannot hide ticket nag message |
|Cannot hide ticket nag message |
||
|- |
|- |
||
|Maximum Force |
|'''Maximum Force''' |
||
|RA cfg |
|RA cfg |
||
|maxforce.zip |
|maxforce.zip |
||
| Line 1,242: | Line 1,232: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|Mazan: |
|'''Mazan:''' |
||
Flash of the Blade |
'''Flash of the Blade''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,260: | Line 1,250: | ||
Pump action / front-left button (hold) = stab |
Pump action / front-left button (hold) = stab |
||
|- |
|- |
||
|The Maze of the Kings |
|'''The Maze of the Kings''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,277: | Line 1,267: | ||
The calibration request can be ignored |
The calibration request can be ignored |
||
|- |
|- |
||
|Mazer Blazer |
|'''Mazer Blazer''' |
||
|RA cfg |
|RA cfg |
||
|mazerbla.zip |
|mazerbla.zip |
||
| Line 1,287: | Line 1,277: | ||
MAME labels this game as not working (no audio) |
MAME labels this game as not working (no audio) |
||
|- |
|- |
||
|Mechanized Attack |
|'''Mechanized Attack''' |
||
|RA cfg |
|RA cfg |
||
|mechatt.zip |
|mechatt.zip |
||
| Line 1,296: | Line 1,286: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Mobile Suit Gundam |
|'''Mobile Suit Gundam''' |
||
Final Shooting |
'''Final Shooting''' |
||
|RA cfg |
|RA cfg |
||
|gdfs.zip |
|gdfs.zip |
||
| Line 1,306: | Line 1,296: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Monkey Magic |
|'''Monkey Magic''' |
||
| |
| |
||
|mmagic.zip |
|mmagic.zip |
||
| Line 1,315: | Line 1,305: | ||
| |
| |
||
|- |
|- |
||
|Must Shoot TV |
|'''Must Shoot TV''' |
||
|RA cfg |
|RA cfg |
||
|shoottv.zip |
|shoottv.zip |
||
| Line 1,324: | Line 1,314: | ||
| |
| |
||
|- |
|- |
||
|Night Stocker |
|'''Night Stocker''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 1,335: | Line 1,325: | ||
Can use controller, steering wheel, or gun D-pad |
Can use controller, steering wheel, or gun D-pad |
||
|- |
|- |
||
|Ninja Assault |
|'''Ninja Assault''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,351: | Line 1,341: | ||
Reload by shooting offscreen |
Reload by shooting offscreen |
||
|- |
|- |
||
|N.Y. Captor |
|'''N.Y. Captor''' |
||
|RA cfg |
|RA cfg |
||
|nycaptor.zip |
|nycaptor.zip |
||
| Line 1,360: | Line 1,350: | ||
| |
| |
||
|- |
|- |
||
|The Ocean Hunter |
|'''The Ocean Hunter''' |
||
| |
| |
||
|oceanhun.zip |
|oceanhun.zip |
||
| Line 1,369: | Line 1,359: | ||
|Multi-mouse support for Supermodel is a WIP |
|Multi-mouse support for Supermodel is a WIP |
||
|- |
|- |
||
|Oh! Bakyuuun |
|'''Oh! Bakyuuun''' |
||
| |
| |
||
|ohbakyuun.zip |
|ohbakyuun.zip |
||
| Line 1,378: | Line 1,368: | ||
|UNSUPPORTED: Japanese version of Ghoul Panic |
|UNSUPPORTED: Japanese version of Ghoul Panic |
||
|- |
|- |
||
|One Shot One Kill |
|'''One Shot One Kill''' |
||
|RA cfg |
|RA cfg |
||
|oneshot.zip |
|oneshot.zip |
||
| Line 1,387: | Line 1,377: | ||
| |
| |
||
|- |
|- |
||
|Operation Thunderbolt |
|'''Operation Thunderbolt''' |
||
|RA cfg |
|RA cfg |
||
|othunder.zip |
|othunder.zip |
||
| Line 1,396: | Line 1,386: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Operation |
|'''Operation''' |
||
Thunder Hurricane |
'''Thunder Hurricane''' |
||
| |
| |
||
| |
| |
||
| Line 1,406: | Line 1,396: | ||
|Lightgun controls not yet emulated |
|Lightgun controls not yet emulated |
||
|- |
|- |
||
|Operation Tiger |
|'''Operation Tiger''' |
||
| |
| |
||
|optiger.zip |
|optiger.zip |
||
| Line 1,415: | Line 1,405: | ||
|UNSUPPORTED: Runs but is unplayably slow |
|UNSUPPORTED: Runs but is unplayably slow |
||
|- |
|- |
||
|Operation Wolf |
|'''Operation Wolf''' |
||
|RA cfg |
|RA cfg |
||
|opwolf.zip |
|opwolf.zip |
||
| Line 1,424: | Line 1,414: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Operation Wolf 3 |
|'''Operation Wolf 3''' |
||
|RA cfg |
|RA cfg |
||
|opwolf3.zip |
|opwolf3.zip |
||
| Line 1,433: | Line 1,423: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Platoon |
|'''Platoon''' |
||
| |
| |
||
| |
| |
||
| Line 1,443: | Line 1,433: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Point Blank |
|'''Point Blank''' |
||
|RA cfg |
|RA cfg |
||
|ptblank.zip |
|ptblank.zip |
||
| Line 1,454: | Line 1,444: | ||
Add audio_volume = "12.0" to linked ptblank.cfg |
Add audio_volume = "12.0" to linked ptblank.cfg |
||
|- |
|- |
||
|Point Blank 2 |
|'''Point Blank 2''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,464: | Line 1,454: | ||
|May need calibration in service menu |
|May need calibration in service menu |
||
|- |
|- |
||
|Poka Poka Satan |
|'''Poka Poka Satan''' |
||
|RA cfg |
|RA cfg |
||
|ppsatan.zip |
|ppsatan.zip |
||
| Line 1,481: | Line 1,471: | ||
Trigger pull appears to have delayed reaction on screen |
Trigger pull appears to have delayed reaction on screen |
||
|- |
|- |
||
|Police Trainer |
|'''Police Trainer''' |
||
|RA cfg |
|RA cfg |
||
|policetr.zip |
|policetr.zip |
||
| Line 1,490: | Line 1,480: | ||
| |
| |
||
|- |
|- |
||
|Pop Shot |
|'''Pop Shot''' |
||
| |
| |
||
| |
| |
||
| Line 1,499: | Line 1,489: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Rail Chase |
|'''Rail Chase''' |
||
|RA cfg |
|RA cfg |
||
|rchase.zip |
|rchase.zip |
||
| Line 1,508: | Line 1,498: | ||
| |
| |
||
|- |
|- |
||
|Rail Chase 2 |
|'''Rail Chase 2''' |
||
| |
| |
||
|rchase2.zip |
|rchase2.zip |
||
| Line 1,517: | Line 1,507: | ||
|UNSUPPORTED: Runs but is unplayably slow |
|UNSUPPORTED: Runs but is unplayably slow |
||
|- |
|- |
||
|Rambo 3 |
|'''Rambo 3''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,529: | Line 1,519: | ||
Pump action = alternate weapon |
Pump action = alternate weapon |
||
|- |
|- |
||
|Ranger Mission |
|'''Ranger Mission''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,541: | Line 1,531: | ||
|Reload via pump action |
|Reload via pump action |
||
|- |
|- |
||
|Rapid Fire |
|'''Rapid Fire''' |
||
|RA cfg |
|RA cfg |
||
|rapidfir.zip |
|rapidfir.zip |
||
| Line 1,550: | Line 1,540: | ||
| |
| |
||
|- |
|- |
||
|Razzmatazz |
|'''Razzmatazz''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,562: | Line 1,552: | ||
|*Lightgun emulating dial = imperfect alignment |
|*Lightgun emulating dial = imperfect alignment |
||
|- |
|- |
||
|Revolution X |
|'''Revolution X''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 1,573: | Line 1,563: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Road Runner (1977) |
|'''Road Runner (1977)''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,585: | Line 1,575: | ||
Same gameplay as Desert Gun |
Same gameplay as Desert Gun |
||
|- |
|- |
||
|Sea Wolf |
|'''Sea Wolf''' |
||
| |
| |
||
|seawolf.zip |
|seawolf.zip |
||
| Line 1,594: | Line 1,584: | ||
| |
| |
||
|- |
|- |
||
|Sea Wolf II |
|'''Sea Wolf II''' |
||
| |
| |
||
|seawolf2.zip |
|seawolf2.zip |
||
| Line 1,603: | Line 1,593: | ||
| |
| |
||
|- |
|- |
||
|Sega Clay Challenge |
|'''Sega Clay Challenge''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,617: | Line 1,607: | ||
3–6-player modes are turn based |
3–6-player modes are turn based |
||
|- |
|- |
||
|Sharpshooter |
|'''Sharpshooter''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 1,628: | Line 1,618: | ||
| |
| |
||
|- |
|- |
||
|Shooting Gallery |
|'''Shooting Gallery''' |
||
| |
| |
||
|shootgal.zip |
|shootgal.zip |
||
| Line 1,641: | Line 1,631: | ||
- Bottom 4 dip switches make fixed additive adjustments |
- Bottom 4 dip switches make fixed additive adjustments |
||
|- |
|- |
||
|Shooting Master |
|'''Shooting Master''' |
||
|RA cfg |
|RA cfg |
||
|shtngmst.zip |
|shtngmst.zip |
||
| Line 1,650: | Line 1,640: | ||
| |
| |
||
|- |
|- |
||
|Shootout at Old Tucson |
|'''Shootout at Old Tucson''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,665: | Line 1,655: | ||
containing Shootout at Old Tucson (USA).iso |
containing Shootout at Old Tucson (USA).iso |
||
|- |
|- |
||
|Showdown |
|'''Showdown''' |
||
| |
| |
||
|showdown.zip |
|showdown.zip |
||
| Line 1,675: | Line 1,665: | ||
No configuration provided, but the game works fine |
No configuration provided, but the game works fine |
||
|- |
|- |
||
|Silent Scope |
|'''Silent Scope''' |
||
| |
| |
||
| |
| |
||
| Line 1,684: | Line 1,674: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Silent Scope 2 |
|'''Silent Scope 2''' |
||
| |
| |
||
| |
| |
||
| Line 1,693: | Line 1,683: | ||
|Not yet emulated |
|Not yet emulated |
||
|- |
|- |
||
|Sky Raider (1978) |
|'''Sky Raider (1978)''' |
||
| |
| |
||
|skyraid.zip |
|skyraid.zip |
||
| Line 1,706: | Line 1,696: | ||
Speed can also be controlled with an analog input |
Speed can also be controlled with an analog input |
||
|- |
|- |
||
|Space Gun |
|'''Space Gun''' |
||
|RA cfg |
|RA cfg |
||
|spacegun.zip |
|spacegun.zip |
||
| Line 1,716: | Line 1,706: | ||
Back-left button = cycle weapons |
Back-left button = cycle weapons |
||
|- |
|- |
||
|Space Harrier |
|'''Space Harrier''' |
||
| |
| |
||
|sharrier.zip |
|sharrier.zip |
||
| Line 1,725: | Line 1,715: | ||
| |
| |
||
|- |
|- |
||
|Space Pirates |
|'''Space Pirates''' |
||
| |
| |
||
| |
| |
||
| Line 1,735: | Line 1,725: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Space Walk |
|'''Space Walk''' |
||
| |
| |
||
|spacwalk.zip |
|spacwalk.zip |
||
| Line 1,744: | Line 1,734: | ||
| |
| |
||
|- |
|- |
||
|Sports Shooting USA |
|'''Sports Shooting USA''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,755: | Line 1,745: | ||
|Reload by shooting offscreen |
|Reload by shooting offscreen |
||
|- |
|- |
||
|Starblade |
|'''Starblade''' |
||
|Core options |
|Core options |
||
|starblad.zip |
|starblad.zip |
||
| Line 1,765: | Line 1,755: | ||
Do not delete game options file |
Do not delete game options file |
||
|- |
|- |
||
|Star Wars (1983) |
|'''Star Wars (1983)''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,776: | Line 1,766: | ||
|Trigger starts the game |
|Trigger starts the game |
||
|- |
|- |
||
|Star Wars (1993) |
|'''Star Wars (1993)''' |
||
|MAME cfg |
|MAME cfg |
||
|swa.zip |
|swa.zip |
||
| Line 1,786: | Line 1,776: | ||
English version does not play at full speed on Pi |
English version does not play at full speed on Pi |
||
|- |
|- |
||
|Star Wars Trilogy Arcade |
|'''Star Wars Trilogy Arcade''' |
||
| |
| |
||
|swtrilgy.zip |
|swtrilgy.zip |
||
| Line 1,796: | Line 1,786: | ||
|*Bug: DO NOT press Start/Event until Darth Vader appears |
|*Bug: DO NOT press Start/Event until Darth Vader appears |
||
|- |
|- |
||
|Steel Gunner |
|'''Steel Gunner''' |
||
|RA cfg |
|RA cfg |
||
|sgunner.zip |
|sgunner.zip |
||
| Line 1,805: | Line 1,795: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Steel Gunner 2 |
|'''Steel Gunner 2''' |
||
|RA cfg |
|RA cfg |
||
|sgunner2.zip |
|sgunner2.zip |
||
| Line 1,814: | Line 1,804: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Tail Gunner |
|'''Tail Gunner''' |
||
| |
| |
||
|tailg.zip |
|tailg.zip |
||
| Line 1,823: | Line 1,813: | ||
|Pump action or front-left button (hold) = shield |
|Pump action or front-left button (hold) = shield |
||
|- |
|- |
||
|Target Hits |
|'''Target Hits''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,833: | Line 1,823: | ||
| |
| |
||
|- |
|- |
||
|Terminator 2: |
|'''Terminator 2:''' |
||
Judgment Day |
'''Judgment Day''' |
||
|RA cfg |
|RA cfg |
||
NVRAM |
NVRAM |
||
| Line 1,844: | Line 1,834: | ||
|Pump action = secondary weapon |
|Pump action = secondary weapon |
||
|- |
|- |
||
|Tickee Tickats |
|'''Tickee Tickats''' |
||
|RA cfg |
|RA cfg |
||
|tickee.zip |
|tickee.zip |
||
| Line 1,853: | Line 1,843: | ||
| |
| |
||
|- |
|- |
||
|Time Crisis |
|'''Time Crisis''' |
||
| |
| |
||
|timecris.zip |
|timecris.zip |
||
| Line 1,862: | Line 1,852: | ||
|UNSUPPORTED: Loads but fails boot checks |
|UNSUPPORTED: Loads but fails boot checks |
||
|- |
|- |
||
|Top Gunner (1986) |
|'''Top Gunner (1986)''' |
||
| |
| |
||
|topgunnr.zip |
|topgunnr.zip |
||
| Line 1,876: | Line 1,866: | ||
Pump action or front-left button (single press) = shield |
Pump action or front-left button (single press) = shield |
||
|- |
|- |
||
|Total Vice |
|'''Total Vice''' |
||
| |
| |
||
|totlvice.zip |
|totlvice.zip |
||
| Line 1,885: | Line 1,875: | ||
|UNSUPPORTED: Runs but is unplayably slow |
|UNSUPPORTED: Runs but is unplayably slow |
||
|- |
|- |
||
|Touchmaster (series) |
|'''Touchmaster (series)''' |
||
| |
| |
||
|various |
|various |
||
| Line 1,895: | Line 1,885: | ||
No configuration provided, but these games work fine |
No configuration provided, but these games work fine |
||
|- |
|- |
||
|Triple Hunt: |
|'''Triple Hunt:''' |
||
Hit the Bear |
'''Hit the Bear''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,908: | Line 1,898: | ||
|Make a copy of triplhnt.zip, and rename it triplhna.zip |
|Make a copy of triplhnt.zip, and rename it triplhna.zip |
||
|- |
|- |
||
|Triple Hunt: |
|'''Triple Hunt:''' |
||
Raccoon Hunt |
'''Raccoon Hunt''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,921: | Line 1,911: | ||
|Make a copy of triplhnt.zip, and rename it triplhnb.zip |
|Make a copy of triplhnt.zip, and rename it triplhnb.zip |
||
|- |
|- |
||
|Triple Hunt: |
|'''Triple Hunt:''' |
||
Witch Hunt |
'''Witch Hunt''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,935: | Line 1,925: | ||
| |
| |
||
|- |
|- |
||
|Trophy Hunting: |
|'''Trophy Hunting:''' |
||
Bear & Moose |
'''Bear & Moose''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,947: | Line 1,937: | ||
Must reload before choosing a menu option |
Must reload before choosing a menu option |
||
|- |
|- |
||
|Turkey Hunting USA |
|'''Turkey Hunting USA''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 1,959: | Line 1,949: | ||
Must reload before choosing a menu option |
Must reload before choosing a menu option |
||
|- |
|- |
||
|Turkey Shoot |
|'''Turkey Shoot''' |
||
|RA cfg |
|RA cfg |
||
|tshoot.zip |
|tshoot.zip |
||
| Line 1,969: | Line 1,959: | ||
Back-left button = "gobble" (freeze enemies temporarily) |
Back-left button = "gobble" (freeze enemies temporarily) |
||
|- |
|- |
||
|Tut's Tomb |
|'''Tut's Tomb''' |
||
|RA cfg |
|RA cfg |
||
|tutstomb.zip |
|tutstomb.zip |
||
| Line 1,978: | Line 1,968: | ||
| |
| |
||
|- |
|- |
||
|Under Fire |
|'''Under Fire''' |
||
|RA cfg |
|RA cfg |
||
|undrfire.zip |
|undrfire.zip |
||
| Line 1,988: | Line 1,978: | ||
Pump action = secondary weapon |
Pump action = secondary weapon |
||
|- |
|- |
||
|Virtua Cop |
|'''Virtua Cop''' |
||
| |
| |
||
| |
| |
||
| Line 1,997: | Line 1,987: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|Virtua Cop 2 |
|'''Virtua Cop 2''' |
||
| |
| |
||
| |
| |
||
| Line 2,006: | Line 1,996: | ||
|Does not load in any Pi-compatible emulator |
|Does not load in any Pi-compatible emulator |
||
|- |
|- |
||
|VS. Duck Hunt |
|'''VS. Duck Hunt''' |
||
|RA cfg |
|RA cfg |
||
|duckhunt.zip |
|duckhunt.zip |
||
| Line 2,015: | Line 2,005: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|VS. Freedom Force |
|'''VS. Freedom Force''' |
||
|RA cfg |
|RA cfg |
||
|vsfdf.zip |
|vsfdf.zip |
||
| Line 2,024: | Line 2,014: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|VS. Gumshoe |
|'''VS. Gumshoe''' |
||
|RA cfg |
|RA cfg |
||
|vsgshoe.zip |
|vsgshoe.zip |
||
| Line 2,033: | Line 2,023: | ||
| |
| |
||
|- |
|- |
||
|VS. Hogan's Alley |
|'''VS. Hogan's Alley''' |
||
|RA cfg |
|RA cfg |
||
|hogalley.zip |
|hogalley.zip |
||
| Line 2,042: | Line 2,032: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Who Dunit |
|'''Who Dunit''' |
||
|RA cfg |
|RA cfg |
||
|whodunit.zip |
|whodunit.zip |
||
| Line 2,051: | Line 2,041: | ||
|2-player mode is turn based |
|2-player mode is turn based |
||
|- |
|- |
||
|Who Shot Johnny Rock? |
|'''Who Shot Johnny Rock?''' |
||
| |
| |
||
| |
| |
||
| Line 2,061: | Line 2,051: | ||
Use Hypseus Singe version instead! |
Use Hypseus Singe version instead! |
||
|- |
|- |
||
|Wild Gunman |
|'''Wild Gunman''' |
||
(PlayChoice-10) |
'''(PlayChoice-10)''' |
||
|RA cfg |
|RA cfg |
||
MAME cfg |
MAME cfg |
||
| Line 2,080: | Line 2,070: | ||
- Gang game only has hitboxes around windows |
- Gang game only has hitboxes around windows |
||
|- |
|- |
||
|Wild Pilot |
|'''Wild Pilot''' |
||
| |
| |
||
|wildplt.zip |
|wildplt.zip |
||
| Line 2,091: | Line 2,081: | ||
Back-left button = drop large bomb |
Back-left button = drop large bomb |
||
|- |
|- |
||
|Wing Shooting |
|'''Wing Shooting''' |
||
Championship |
'''Championship''' |
||
|RA cfg |
|RA cfg |
||
Core options |
Core options |
||
| Line 2,103: | Line 2,093: | ||
Must reload before choosing a menu option |
Must reload before choosing a menu option |
||
|- |
|- |
||
|Zero Point |
|'''Zero Point''' |
||
|RA cfg |
|RA cfg |
||
|zeropnt.zip |
|zeropnt.zip |
||
| Line 2,112: | Line 2,102: | ||
| |
| |
||
|- |
|- |
||
|Zero Point 2 |
|'''Zero Point 2''' |
||
|RA cfg |
|RA cfg |
||
|zeropnt2.zip |
|zeropnt2.zip |
||
| Line 2,122: | Line 2,112: | ||
Only some minigames require reloading |
Only some minigames require reloading |
||
|- |
|- |
||
|Zombie Raid |
|'''Zombie Raid''' |
||
|RA cfg |
|RA cfg |
||
|zombraid.zip |
|zombraid.zip |
||
Revision as of 17:55, 6 December 2022
3DO
Click to Expand
| Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
|---|---|---|---|---|---|---|
| Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate |
| Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
| Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
| Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu |
Playable: 7
*lr-opera only supports 1 gun
Arcade
Click to Expand
| Game | BB9 Default Config Files
(included in image) |
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes |
|---|---|---|---|---|---|---|---|
| 2 Spicy | Not yet emulated | ||||||
| Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
| Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Use grenade by shooting it |
| Area 51 /
Maximum Force Duo |
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Area 51: Use grenade by shooting it |
| Area 51 Site 4 | Not yet emulated | ||||||
| Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Beast Busters | RA cfg
MAME cfg |
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
| Beast Busters:
Second Nightmare |
Not yet emulated | ||||||
| Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
| Big Buck Hunter | bbh.zip
(see notes)* |
.245 | bbh/bbh_v1.00.14.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself | |
| Big Buck Hunter II:
Sportsman's Paradise |
bbh2sp.zip
(see notes)* |
.245 | bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself | |
| Big Buck Hunter:
Call of the Wild |
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based | |
| Big Buck Hunter:
Shooter's Challenge |
bbhsc.zip
(see notes)* |
.245 | bbhsc/bbhsc_v1.60.01.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself | |
| Blue Shark | RA cfg
Core options MAME cfg MAME artwork |
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
| Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Bubble Trouble:
Golly! Ghost! 2 |
RA cfg
MAME cfg MAME artwork NVRAM |
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little | |
| Carnival King | carnking.zip
(see notes)* |
.245 | carnking/carnival_king_v_1.00.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself | |
| Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
| Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Circus | MAME cfg
MAME artwork MAME samples |
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Claybuster | RA cfg
Core options MAME cfg MAME artwork |
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Only one shot per clay (no reloading) | |
| Clowns | MAME cfg
MAME artwork MAME samples |
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
| Confidential Mission | RA cfg
Core options NVMEM |
confmiss.zip | .245 | confmiss/gds-0001.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by shooting offscreen
The calibration request can be ignored |
| Cosmoswat | Not yet emulated | ||||||
| Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Crime Patrol | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Crime Patrol 2:
Drug Wars |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Crisis Zone | Not yet emulated | ||||||
| Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Crypt Killer | RA cfg
MAME cfg |
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action |
| Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Cyber Tank | RA cfg
Core options |
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering | |
| Cycle Shooting | Not yet emulated | ||||||
| D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
| Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
| Death Crimson OX | RA cfg
Core options NVMEM |
deathcox.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
| Deer Hunting USA
(v4.3) |
RA cfg
Core options |
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
| Desert Gun | RA cfg
Core options MAME cfg MAME artwork |
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same game as Road Runner (1977) | |
| Desert Patrol | Not yet emulated | ||||||
| Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
| DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Duck Hunt
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
| Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
| Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
| The Empire Strikes Back | RA cfg
Core options MAME cfg |
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
US version of Hell Night | |
| Extreme Hunting | RA cfg
Core options NVMEM NVMEM2 |
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action |
| Extreme Hunting 2:
Tournament Edition |
RA cfg
Save state |
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based |
| Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
| Firefox | Core options
MAME cfg |
firefox.zip | .139 | firefox/firefox.chd
22vp931.zip |
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim) |
| Freedom Fighter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
| Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
| Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
| Golgo 13
Kiseki no Dandou |
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
| Golly! Ghost! | RA cfg
MAME cfg MAME artwork NVRAM |
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| Great Guns | RA cfg
MAME cfg |
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
| Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
| Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported) | |
| Gunmania | Not yet emulated | ||||||
| Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
| Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night | |
| Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Hogan's Alley
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
| The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
| The House of the Dead 2 | RA cfg
Core options NVMEM |
hotd2.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip |
lr-flycast | 2 | Only gun 1 can add coins
Reload by pointing the gun offscreen |
| Invasion: The Abductors | RA cfg
Core options MAME cfg |
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
Reload by shooting offscreen |
| Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
acpsx.zip |
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen Pump action = secondary weapon |
| Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Jurassic Park 3 | Not yet emulated | ||||||
| Keisatsukan
(The Police 911) |
Not yet emulated | ||||||
| Keisatsukan 2
(The Police 911 2) |
Not yet emulated | ||||||
| L.A. Machineguns:
Rage of the Machines |
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| Laser Ghost | RA cfg
NVRAM |
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
Pump action = secondary weapon | |
| The Last Bounty Hunter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| Lethal Enforcers II:
Gun Fighters |
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
| Lethal Justice | RA cfg
Core options |
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
| Line of Fire | RA cfg
NVRAM |
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
| Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
Back-left button = hover | ||
| Locked 'n Loaded | RA cfg
NVRAM |
lockload.zip | .245 | lr-mame-StormedBubbles | 2
(see notes)* |
*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working | |
| Lord of Gun | RA cfg
NVRAM |
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| The Lost World:
Jurassic Park |
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen | ||
| Lucky & Wild | RA cfg
MAME cfg |
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2) |
| Lupin III: The Shooting | RA cfg
Core options NVMEM |
lupinsho.zip | .245 | lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
| M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Mad Dog II:
The Lost Gold |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Mad Dog McCree | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
| Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen |
| Mazan:
Flash of the Blade |
RA cfg
Core options NVMEM |
mazan.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-mazan | 1 | Wave the gun to swing the sword
Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab |
| The Maze of the Kings | RA cfg
Core options NVMEM |
mok.zip | .245 | mok/gds-0022.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen
The calibration request can be ignored |
| Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
MAME labels this game as not working (no audio) | |
| Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon |
| Mobile Suit Gundam
Final Shooting |
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Night Stocker | RA cfg
MAME cfg |
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
Can use controller, steering wheel, or gun D-pad |
| Ninja Assault | RA cfg
Core options NVMEM |
ninjaslt.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
Reload by shooting offscreen |
| N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
| The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
| One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Operation
Thunder Hurricane |
Lightgun controls not yet emulated | ||||||
| Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
| Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon |
| Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
| Platoon | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg |
| Point Blank 2 | RA cfg
Core options |
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
| Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen | |
| Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
| Pop Shot | Not yet emulated | ||||||
| Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Rambo 3 | RA cfg
Core options |
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
Do not delete game options file Pump action = alternate weapon | |
| Ranger Mission | RA cfg
Core options NVMEM NVMEM2 |
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
| Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Razzmatazz | RA cfg
Core options MAME cfg |
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
(see notes)* |
*Lightgun emulating dial = imperfect alignment | |
| Revolution X | RA cfg
MAME cfg NVRAM |
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
| Road Runner (1977) | RA cfg
Core options MAME cfg |
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same gameplay as Desert Gun | |
| Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sega Clay Challenge | RA cfg
Core options NVMEM NVMEM2 |
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action
3–6-player modes are turn based |
| Sharpshooter | RA cfg
MAME cfg NVRAM |
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments | ||
| Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Shootout at Old Tucson | RA cfg
Core options NVRAM |
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso | ||
| Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but the game works fine | ||
| Silent Scope | Not yet emulated | ||||||
| Silent Scope 2 | Not yet emulated | ||||||
| Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input | ||
| Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons | |
| Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Space Pirates | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sports Shooting USA | RA cfg
Core options |
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload by shooting offscreen |
| Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
Do not delete game options file | |
| Star Wars (1983) | RA cfg
Core options MAME cfg |
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
English version does not play at full speed on Pi | |
| Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
(see notes)* |
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
| Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
| Target Hits | RA cfg
Core options |
targeth.zip | .245 | lr-fbneo | 2 | ||
| Terminator 2:
Judgment Day |
RA cfg
NVRAM |
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
| Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield | ||
| Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but these games work fine | |
| Triple Hunt:
Hit the Bear |
RA cfg
Core options MAME cfg NVRAM |
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
| Triple Hunt:
Raccoon Hunt |
RA cfg
Core options MAME cfg NVRAM |
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
| Triple Hunt:
Witch Hunt |
RA cfg
Core options MAME cfg MAME artwork NVRAM |
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Trophy Hunting:
Bear & Moose |
RA cfg
Core options |
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
| Turkey Hunting USA | RA cfg
Core options |
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
Reload via pump action Must reload before choosing a menu option | |
| Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily) | |
| Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Pump action = secondary weapon | |
| Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
| Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
| VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
| Wild Gunman
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows |
| Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
Pump action = fire missile Back-left button = drop large bomb | ||
| Wing Shooting
Championship |
RA cfg
Core options |
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
| Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Only some minigames require reloading | |
| Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action | |
| Playable: 139 |
Atari 2600
| Game | ROM(see bottom of list)* | Emulator | # Guns | Notes |
| Sentinel | Sentinel (USA) | lr-stella | 1 | |
| Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released |
| Playable: 2 | ||||
| *.a26, .zip acceptable |
Commodore 64
Click to Expand
| Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
| Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
| Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen |
| Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
| Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
| Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
L key = select lightgun | |
| Gangster | GANGSTER.PRG | lr-vice | 1 | ||
| Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen | |
| Grouse Shoot:
The Glorious Twelfth |
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning |
| Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
| Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
| High Noon Shootout | RA config
Core options |
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen |
| Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
Controller 1 left trigger = exit calibration | |
| Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
| Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Operation Thunderbolt | RA config
Core options |
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb |
| Operation Wolf | RA config
Core options |
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
F1 key = select lightgun Front-left button or pump action = throw bomb |
| Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
| Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
| Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
| Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
| Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 | ||
| Playable: 20 |
Dreamcast
Click to Expand
| GAME | Default Config. Files
(included in image) |
ROM | Extra Files | EMULATOR | # GUNS | NOTES |
|---|---|---|---|---|---|---|
| bloop | These go in
/home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin |
This is a freeware homebrew game
Have not located compiled version | ||||
| Confidential Mission | RA config
Core options |
Confidential Mission (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
| Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
Reload by shooting offscreen |
| Death Crimson Ox | RA config
Core options |
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
| Demolition Racer: No Exit | RA config
Core options |
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter |
| The House of the Dead 2 | RA config
Core options |
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
| Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game |
| RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start |
| Virtua Cop 2 | RA config
Core options |
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Playable: 8
Genesis / Mega Drive
Click to Expand
| GAME | Default Config. Files
(included in image) |
ROM | EMULATOR | # GUNS | NOTES | |
|---|---|---|---|---|---|---|
| Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause | |
| Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
| Lethal Enforcers II:
Gun Fighters |
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
| Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed | |
| T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause |
Playable: 5
*.gen, .md, .zip supported