Difference between revisions of "Barebones Compatibility"
m (removed configuration advice)  | 
				 (separating unsupported games from the list  - 3DO and Arcade)  | 
				||
| Line 1: | Line 1: | ||
== 3DO ==  | == 3DO ==  | ||
| + | |||
| + | === Playable ===  | ||
{| class="wikitable sortable mw-collapsible mw-collapsed"  | {| class="wikitable sortable mw-collapsible mw-collapsed"  | ||
|+  | |+  | ||
| Line 62: | Line 64: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |''  | + | |'''Who Shot Johnny Rock?'''  | 
| − | |  | + | |RA config  | 
| − | |  | + | |Who Shot Johnny Rock (USA).iso  | 
|  | |  | ||
| − | |  | + | |1  | 
| − | |  | + | |lr-opera  | 
| − | |  | + | |Calibrate in options menu  | 
| − | + | |}  | |
| − | + | ||
| + | === Unsupported ===  | ||
| + | {| class="wikitable sortable mw-collapsible mw-collapsed"  | ||
| + | |+  | ||
| + | !Game  | ||
| + | !BB9 Default Config Files  | ||
| + | (included in image)  | ||
| + | !ROM  | ||
| + | !Extra Files  | ||
| + | !Number of Guns  | ||
| + | (lr-opera only   | ||
| + | |||
| + | supports 1 gun)  | ||
| + | !Emulator  | ||
| + | !Notes  | ||
|-  | |-  | ||
| − | |''  | + | |'''Mad Dog McCree'''  | 
| − | |  | + | |RA config  | 
| − | |  | + | |Mad Dog McCree (USA).iso  | 
|  | |  | ||
| − | |  | + | |1  | 
| − | |  | + | |lr-opera  | 
| − | |  | + | |UNSUPPORTED:  | 
| − | + | Config file provided, but can't reload  | |
| − | Calibrate in options menu  | + | Calibrate in options menu  | 
|-  | |-  | ||
| − | |'''  | + | |'''Space Pirates'''  | 
|RA config  | |RA config  | ||
| − | |  | + | |Space Pirates (USA).iso  | 
|  | |  | ||
|1  | |1  | ||
|lr-opera  | |lr-opera  | ||
| − | |Calibrate in options menu  | + | |UNSUPPORTED:  | 
| + | Config file provided, but can't reload  | ||
| + | Calibrate in options menu  | ||
|}  | |}  | ||
| − | |||
== Arcade ==  | == Arcade ==  | ||
| + | |||
| + | === Playable ===  | ||
{| class="wikitable mw-collapsible mw-collapsed"  | {| class="wikitable mw-collapsible mw-collapsed"  | ||
|+  | |+  | ||
| Line 105: | Line 124: | ||
!Notes  | !Notes  | ||
|-  | |-  | ||
| − | + | |'''Alien 3: The Gun'''  | |
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| − | |'''Alien 3: The Gun'''  | ||
|RA cfg  | |RA cfg  | ||
|alien3.zip  | |alien3.zip  | ||
| Line 146: | Line 156: | ||
Reload by shooting offscreen  | Reload by shooting offscreen  | ||
Area 51: Use grenade by shooting it  | Area 51: Use grenade by shooting it  | ||
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|-  | |-  | ||
|'''Avalanche'''  | |'''Avalanche'''  | ||
| Line 192: | Line 193: | ||
|3  | |3  | ||
|Pump action = throw grenades  | |Pump action = throw grenades  | ||
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|-  | |-  | ||
|'''Behind... Enemy Lines'''  | |'''Behind... Enemy Lines'''  | ||
| Line 212: | Line 203: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | + | |'''Blue Shark'''  | |
| − | + | |RA cfg  | |
| − | + | Core options  | |
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| − | |'''Blue Shark'''  | ||
| − | |RA cfg  | ||
| − | Core options  | ||
MAME cfg  | MAME cfg  | ||
MAME artwork  | MAME artwork  | ||
| Line 316: | Line 254: | ||
|2  | |2  | ||
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|-  | |-  | ||
|'''Catch-22'''  | |'''Catch-22'''  | ||
| Line 442: | Line 357: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
The calibration request can be ignored  | The calibration request can be ignored  | ||
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|-  | |-  | ||
|'''Crackshot'''  | |'''Crackshot'''  | ||
| Line 548: | Line 454: | ||
Pump action = alternate fire  | Pump action = alternate fire  | ||
Gun D-pad = optional steering  | Gun D-pad = optional steering  | ||
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|-  | |-  | ||
|'''D-Day'''  | |'''D-Day'''  | ||
| Line 616: | Line 513: | ||
Same game as Road Runner (1977)  | Same game as Road Runner (1977)  | ||
|-  | |-  | ||
| − | + | |'''Destroyer (1977)'''  | |
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| − | |'''Destroyer (1977)'''  | ||
|  | |  | ||
|destroyr.zip  | |destroyr.zip  | ||
| Line 690: | Line 578: | ||
|1  | |1  | ||
|Trigger starts the game  | |Trigger starts the game  | ||
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|-  | |-  | ||
|'''Extreme Hunting'''  | |'''Extreme Hunting'''  | ||
| Line 742: | Line 620: | ||
Reload via pump action  | Reload via pump action  | ||
3–4-player modes are turn based  | 3–4-player modes are turn based  | ||
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|-  | |-  | ||
|'''Firefox'''  | |'''Firefox'''  | ||
| Line 768: | Line 637: | ||
Front-left or back-left button = guided missile (steer with gun aim)  | Front-left or back-left button = guided missile (steer with gun aim)  | ||
|-  | |-  | ||
| − | |'''  | + | |'''Gee Bee'''  | 
|  | |  | ||
| + | |geebee.zip  | ||
| + | |.245  | ||
|  | |  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
|  | |  | ||
| + | |-  | ||
| + | |'''Ghost Hunter'''  | ||
| + | |RA cfg  | ||
| + | |ghoshunt.zip  | ||
| + | |.245  | ||
|  | |  | ||
| − | + | |lr-mame-StormedBubbles  | |
| − | + | |2  | |
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| − | |lr-mame-StormedBubbles  | ||
| − | |2  | ||
|  | |  | ||
|-  | |-  | ||
| Line 856: | Line 706: | ||
|2  | |2  | ||
|  | |  | ||
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|-  | |-  | ||
|'''Gun Champ'''  | |'''Gun Champ'''  | ||
| Line 875: | Line 716: | ||
|No audio  | |No audio  | ||
|-  | |-  | ||
| − | + | |'''Gunbuster'''  | |
| − | |||
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| − | |'''Gunbuster'''  | ||
|RA cfg  | |RA cfg  | ||
|gunbustr.zip  | |gunbustr.zip  | ||
| Line 895: | Line 727: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
Original cabinet had a link mode for 4 players (unsupported)  | Original cabinet had a link mode for 4 players (unsupported)  | ||
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|-  | |-  | ||
|'''Gypsy Juggler'''  | |'''Gypsy Juggler'''  | ||
| Line 922: | Line 745: | ||
|1  | |1  | ||
|Trigger = start  | |Trigger = start  | ||
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|-  | |-  | ||
|'''Hit N Miss'''  | |'''Hit N Miss'''  | ||
| Line 956: | Line 769: | ||
Trigger starts the game  | Trigger starts the game  | ||
Game otherwise plays the same as the NES version  | Game otherwise plays the same as the NES version  | ||
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|-  | |-  | ||
|'''The House of the Dead 2'''  | |'''The House of the Dead 2'''  | ||
| Line 1,018: | Line 822: | ||
|  | |  | ||
|-  | |-  | ||
| − | |'''''  | + | |'''L.A. Machineguns:'''  | 
| + | '''Rage of the Machines'''  | ||
|  | |  | ||
| + | |lamachin.zip  | ||
| + | |.245  | ||
|  | |  | ||
| − | + | |Supermodel  | |
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| − | |Supermodel  | ||
|1  | |1  | ||
|Multi-mouse support for Supermodel is a WIP  | |Multi-mouse support for Supermodel is a WIP  | ||
| Line 1,210: | Line 985: | ||
|  | |  | ||
|-  | |-  | ||
| − | + | |'''Maximum Force'''  | |
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| − | |'''Maximum Force'''  | ||
|RA cfg  | |RA cfg  | ||
|maxforce.zip  | |maxforce.zip  | ||
| Line 1,381: | Line 1,126: | ||
|1  | |1  | ||
|Multi-mouse support for Supermodel is a WIP  | |Multi-mouse support for Supermodel is a WIP  | ||
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|-  | |-  | ||
|'''One Shot One Kill'''  | |'''One Shot One Kill'''  | ||
| Line 1,409: | Line 1,145: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | + | |'''Operation Wolf'''  | |
| − | + | |RA cfg  | |
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| − | |'''Operation Wolf'''  | ||
| − | |RA cfg  | ||
|opwolf.zip  | |opwolf.zip  | ||
|.245  | |.245  | ||
| Line 1,445: | Line 1,162: | ||
|2  | |2  | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
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|-  | |-  | ||
|'''Point Blank'''  | |'''Point Blank'''  | ||
| Line 1,520: | Line 1,227: | ||
|2  | |2  | ||
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|-  | |-  | ||
|'''Rambo 3'''  | |'''Rambo 3'''  | ||
| Line 1,677: | Line 1,375: | ||
containing Shootout at Old Tucson (USA).iso  | containing Shootout at Old Tucson (USA).iso  | ||
|-  | |-  | ||
| − | |'''  | + | |'''Sky Raider (1978)'''  | 
|  | |  | ||
| − | |  | + | |skyraid.zip  | 
| − | |  | + | |.245  | 
|  | |  | ||
| − | + | |lr-mame-StormedBubbles  | |
| − | + | |1  | |
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| − | |lr-mame-StormedBubbles  | ||
| − | |1  | ||
|Alignment deteriorates as the game progresses  | |Alignment deteriorates as the game progresses  | ||
Pump action or front-left button (hold) = speed up  | Pump action or front-left button (hold) = speed up  | ||
| Line 1,736: | Line 1,406: | ||
|1  | |1  | ||
|  | |  | ||
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|-  | |-  | ||
|'''Space Walk'''  | |'''Space Walk'''  | ||
| Line 1,864: | Line 1,524: | ||
|  | |  | ||
|-  | |-  | ||
| − | + | |'''Top Gunner (1986)'''  | |
| − | |||
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| − | |'''Top Gunner (1986)'''  | ||
|  | |  | ||
|topgunnr.zip  | |topgunnr.zip  | ||
| Line 1,886: | Line 1,537: | ||
Gun Y-axis is also mapped to speed/angle control  | Gun Y-axis is also mapped to speed/angle control  | ||
Pump action or front-left button (single press) = shield  | Pump action or front-left button (single press) = shield  | ||
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|-  | |-  | ||
|'''Triple Hunt:'''  | |'''Triple Hunt:'''  | ||
| Line 1,998: | Line 1,630: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
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|-  | |-  | ||
|'''VS. Duck Hunt'''  | |'''VS. Duck Hunt'''  | ||
| Line 2,061: | Line 1,675: | ||
|1  | |1  | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
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|-  | |-  | ||
|'''Wild Gunman'''  | |'''Wild Gunman'''  | ||
| Line 2,142: | Line 1,746: | ||
|Reload via pump action  | |Reload via pump action  | ||
|}  | |}  | ||
| − | |||
| + | === Unsupported ===  | ||
| + | {| class="wikitable mw-collapsible mw-collapsed"  | ||
| + | |+  | ||
| + | !Game  | ||
| + | !BB9 Default Config Files  | ||
| + | (included in image)  | ||
| + | !ROM  | ||
| + | !MAME romset  | ||
| + | !Extra Files Required  | ||
| + | !Emulator  | ||
| + | !Number of Guns  | ||
| + | !Notes  | ||
| + | |-  | ||
| + | |'''2 Spicy'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Area 51 Site 4'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Beast Busters:'''  | ||
| + | '''Second Nightmare'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Big Buck Hunter'''  | ||
| + | |  | ||
| + | |bbh.zip  | ||
| + | (see notes)*  | ||
| + | |.245  | ||
| + | |bbh/bbh_v1.00.14.chd  | ||
| + | iteagle.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | 2–4-player modes are turn based  | ||
| + | <nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself  | ||
| + | |-  | ||
| + | |'''Big Buck Hunter II:'''  | ||
| + | '''Sportsman's Paradise'''  | ||
| + | |  | ||
| + | |bbh2sp.zip  | ||
| + | (see notes)*  | ||
| + | |.245  | ||
| + | |bbh2sp/bbh2sp_v2.02.11.chd  | ||
| + | iteagle.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | 2–4-player modes are turn based  | ||
| + | <nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself  | ||
| + | |-  | ||
| + | |'''Big Buck Hunter:'''  | ||
| + | '''Call of the Wild'''  | ||
| + | |  | ||
| + | |bbhcotw.zip  | ||
| + | |.245  | ||
| + | |bbhcotw/bbhcotw_v3.02.05_cf.chd  | ||
| + | iteagle.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | 2–4-player modes are turn based  | ||
| + | |-  | ||
| + | |'''Big Buck Hunter:'''  | ||
| + | '''Shooter's Challenge'''  | ||
| + | |  | ||
| + | |bbhsc.zip  | ||
| + | (see notes)*  | ||
| + | |.245  | ||
| + | |bbhsc/bbhsc_v1.60.01.chd  | ||
| + | iteagle.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | 2–4-player modes are turn based  | ||
| + | <nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself  | ||
| + | |-  | ||
| + | |'''CarnEvil'''  | ||
| + | |  | ||
| + | |carnevil.zip  | ||
| + | |.78  | ||
| + | |carnevil/carnevil.chd  | ||
| + | |lr-mame2003-plus  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Runs but is very slow  | ||
| + | Reducing CPU speed in core options helps a little  | ||
| + | |-  | ||
| + | |'''Carnival King'''  | ||
| + | |  | ||
| + | |carnking.zip  | ||
| + | (see notes)*  | ||
| + | |.245  | ||
| + | |carnking/carnival_king_v_1.00.11.chd  | ||
| + | iteagle.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | 2–4-player modes are turn based  | ||
| + | <nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself  | ||
| + | |-  | ||
| + | |'''Cosmoswat'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Crisis Zone'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Cycle Shooting'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Desert Patrol'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Evil Night'''  | ||
| + | |  | ||
| + | |evilngt.zip  | ||
| + | |.245  | ||
| + | |evilngt/810UBA02.chd  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |3  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | US version of Hell Night  | ||
| + | |-  | ||
| + | |'''Fast Draw Showdown'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Freedom Fighter'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |-  | ||
| + | |'''Gallagher's Gallary'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Gun Bullet'''  | ||
| + | |  | ||
| + | |gunbulet.zip  | ||
| + | |.245  | ||
| + | |  | ||
| + | |lr-fbneo  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Japanese version of Point Blank  | ||
| + | |-  | ||
| + | |'''Gunblade NY'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Gunmania'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Hell Night'''  | ||
| + | |  | ||
| + | |hellngt.zip  | ||
| + | |.245  | ||
| + | |hellngt/810eaa02.chd  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |3  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | PAL version of Evil Night  | ||
| + | |-  | ||
| + | |'''The House of the Dead'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Jurassic Park 3'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Keisatsukan'''  | ||
| + | '''(The Police 911)'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Keisatsukan 2'''  | ||
| + | '''(The Police 911 2)'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Mad Dog II:'''  | ||
| + | '''The Lost Gold'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |-  | ||
| + | |'''Mad Dog McCree'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |-  | ||
| + | |'''Mallet Madness'''  | ||
| + | |  | ||
| + | |maletmad.zip  | ||
| + | |.245  | ||
| + | |  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |Cannot hide ticket nag message  | ||
| + | |-  | ||
| + | |'''Oh! Bakyuuun'''  | ||
| + | |  | ||
| + | |ohbakyuun.zip  | ||
| + | |.174  | ||
| + | |  | ||
| + | |lr-mame2016-StormedBubbles  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Japanese version of Ghoul Panic  | ||
| + | |-  | ||
| + | |'''Operation'''  | ||
| + | '''Thunder Hurricane'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Lightgun controls not yet emulated  | ||
| + | |-  | ||
| + | |'''Operation Tiger'''  | ||
| + | |  | ||
| + | |optiger.zip  | ||
| + | |.245  | ||
| + | |  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Runs but is unplayably slow  | ||
| + | |-  | ||
| + | |'''Platoon'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |-  | ||
| + | |'''Rail Chase 2'''  | ||
| + | |  | ||
| + | |rchase2.zip  | ||
| + | |.245  | ||
| + | |segabill.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Runs but is unplayably slow  | ||
| + | |-  | ||
| + | |'''Showdown'''  | ||
| + | |  | ||
| + | |showdown.zip  | ||
| + | |.245  | ||
| + | |  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED  | ||
| + | No configuration provided, but the game works fine  | ||
| + | |-  | ||
| + | |'''Silent Scope'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Silent Scope 2'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Not yet emulated  | ||
| + | |-  | ||
| + | |'''Space Pirates'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |-  | ||
| + | |'''Time Crisis'''  | ||
| + | |  | ||
| + | |timecris.zip  | ||
| + | |.245  | ||
| + | |  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED: Loads but fails boot checks  | ||
| + | |-  | ||
| + | |'''Total Vice'''  | ||
| + | |  | ||
| + | |totlvice.zip  | ||
| + | |.245  | ||
| + | |totlvice/639eba01.chd  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |2  | ||
| + | |UNSUPPORTED: Runs but is unplayably slow  | ||
| + | |-  | ||
| + | |'''Touchmaster (series)'''  | ||
| + | |  | ||
| + | |various  | ||
| + | |.245  | ||
| + | |microtouch.zip  | ||
| + | |lr-mame-StormedBubbles  | ||
| + | |1  | ||
| + | |UNSUPPORTED  | ||
| + | No configuration provided, but these games work fine  | ||
| + | |-  | ||
| + | |'''Virtua Cop'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Virtua Cop 2'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | |-  | ||
| + | |'''Who Shot Johnny Rock?'''  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |  | ||
| + | |Does not load in any Pi-compatible emulator  | ||
| + | Use Hypseus Singe version instead!  | ||
| + | |}  | ||
== Atari 2600 ==  | == Atari 2600 ==  | ||
'''Acceptable filetypes''' : <code>*.a26</code>, <code>.zip</code>  | '''Acceptable filetypes''' : <code>*.a26</code>, <code>.zip</code>  | ||
Revision as of 17:16, 7 December 2022
3DO
Playable
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | Extra Files | Number of Guns
 (lr-opera only supports 1 gun)  | 
Emulator | Notes | 
|---|---|---|---|---|---|---|
| Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate | 
| Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu | 
Unsupported
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | Extra Files | Number of Guns
 (lr-opera only supports 1 gun)  | 
Emulator | Notes | 
|---|---|---|---|---|---|---|
| Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | |
| Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | 
Arcade
Playable
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes | 
|---|---|---|---|---|---|---|---|
| Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
 Pump action = secondary weapon  | |
| Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
 Reload by shooting offscreen Use grenade by shooting it  | 
| Area 51 /
 Maximum Force Duo  | 
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
 Reload by shooting offscreen Area 51: Use grenade by shooting it  | 
| Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Beast Busters | RA cfg
 MAME cfg  | 
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
| Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
| Blue Shark | RA cfg
 Core options MAME cfg MAME artwork  | 
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
| Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Bubble Trouble:
 Golly! Ghost! 2  | 
RA cfg
 MAME cfg MAME artwork NVRAM  | 
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
| Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Circus | MAME cfg
 MAME artwork MAME samples  | 
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Claybuster | RA cfg
 Core options MAME cfg MAME artwork  | 
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Only one shot per clay (no reloading)  | |
| Clowns | MAME cfg
 MAME artwork MAME samples  | 
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
| Confidential Mission | RA cfg
 Core options NVMEM  | 
confmiss.zip | .245 | confmiss/gds-0001.chd
 
 naomigd.zip mie.zip jvs13551.zip segadimm.zip  | 
lr-flycast | 2 | Reload by shooting offscreen
 The calibration request can be ignored  | 
| Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Crime Patrol | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Crime Patrol 2:
 Drug Wars  | 
Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Crisis Zone | Not yet emulated | ||||||
| Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Crypt Killer | RA cfg
 MAME cfg  | 
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action | 
| Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Cyber Tank | RA cfg
 Core options  | 
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
 Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering  | |
| D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
| Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
| Death Crimson OX | RA cfg
 Core options NVMEM  | 
deathcox.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen | 
| Deer Hunting USA
 (v4.3)  | 
RA cfg
 Core options  | 
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
| Desert Gun | RA cfg
 Core options MAME cfg MAME artwork  | 
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Same game as Road Runner (1977)  | |
| Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
| DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Duck Hunt
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version  | 
| Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
 Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame  | |
| Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
 Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame  | |
| The Empire Strikes Back | RA cfg
 Core options MAME cfg  | 
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Extreme Hunting | RA cfg
 Core options NVMEM NVMEM2  | 
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action | 
| Extreme Hunting 2:
 Tournament Edition  | 
RA cfg
 Save state  | 
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
 xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin 
 dc_boot.bin dc_flash.bin dc_nvmem.bin  | 
lr-flycast | 2 | Original arcade game converted to Dreamcast format
 Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based  | 
| Firefox | Core options
 MAME cfg  | 
firefox.zip | .139 | firefox/firefox.chd
 22vp931.zip  | 
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
 Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)  | 
| Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
| Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
 Pump action, front-left button, or pedal (hold) = zoom  | |
| Golgo 13
 Kiseki no Dandou  | 
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
 Pump action, front-left button, or pedal (hold) = zoom  | |
| Golly! Ghost! | RA cfg
 MAME cfg MAME artwork NVRAM  | 
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| Great Guns | RA cfg
 MAME cfg  | 
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
 Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)  | |
| Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
| Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Hogan's Alley
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version  | 
| The House of the Dead 2 | RA cfg
 Core options NVMEM  | 
hotd2.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
hod2bios.zip mie.zip jvs13551.zip gunsense.zip  | 
lr-flycast | 2 | Only gun 1 can add coins
 Reload by pointing the gun offscreen  | 
| Invasion: The Abductors | RA cfg
 Core options MAME cfg  | 
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
 Reload by shooting offscreen  | 
| Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
 acpsx.zip  | 
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
 Reload by shooting offscreen Pump action = secondary weapon  | 
| Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| L.A. Machineguns:
 Rage of the Machines  | 
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| Laser Ghost | RA cfg
 NVRAM  | 
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
 Pump action = secondary weapon  | |
| The Last Bounty Hunter | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| Lethal Enforcers II:
 Gun Fighters  | 
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
| Lethal Justice | RA cfg
 Core options  | 
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
| Line of Fire | RA cfg
 NVRAM  | 
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
 Pump action = secondary weapon  | |
| Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
 Back-left button = hover  | ||
| Locked 'n Loaded | RA cfg
 NVRAM  | 
lockload.zip | .245 | lr-mame-StormedBubbles | 2
 (see notes)*  | 
*Bug: Player 2 cannot shoot near bottom-middle of screen
 Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working  | |
| Lord of Gun | RA cfg
 NVRAM  | 
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| The Lost World:
 Jurassic Park  | 
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
 Reload by shooting offscreen  | ||
| Lucky & Wild | RA cfg
 MAME cfg  | 
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
 Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)  | 
| Lupin III: The Shooting | RA cfg
 Core options NVMEM  | 
lupinsho.zip | .245 | lupinsho/gds-0018.chd
 lupinsho/gds-0018a.chd 
 naomigd.zip mie.zip jvs13551.zip segadimm.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen | 
| M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen | 
| Mazan:
 Flash of the Blade  | 
RA cfg
 Core options NVMEM  | 
mazan.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip  | 
lr-flycast-mazan | 1 | Wave the gun to swing the sword
 Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab  | 
| The Maze of the Kings | RA cfg
 Core options NVMEM  | 
mok.zip | .245 | mok/gds-0022.chd
 
 naomigd.zip mie.zip jvs13551.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen
 The calibration request can be ignored  | 
| Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 MAME labels this game as not working (no audio)  | |
| Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | 
| Mobile Suit Gundam
 Final Shooting  | 
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Night Stocker | RA cfg
 MAME cfg  | 
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
 Can use controller, steering wheel, or gun D-pad  | 
| Ninja Assault | RA cfg
 Core options NVMEM  | 
ninjaslt.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip  | 
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
 Reload by shooting offscreen  | 
| N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
| The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon | 
| Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
| Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
 Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg  | 
| Point Blank 2 | RA cfg
 Core options  | 
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
| Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
 Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen  | |
| Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
| Pop Shot | Not yet emulated | ||||||
| Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Rambo 3 | RA cfg
 Core options  | 
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
 Do not delete game options file Pump action = alternate weapon  | |
| Ranger Mission | RA cfg
 Core options NVMEM NVMEM2  | 
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
| Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Razzmatazz | RA cfg
 Core options MAME cfg  | 
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
 (see notes)*  | 
*Lightgun emulating dial = imperfect alignment | |
| Revolution X | RA cfg
 MAME cfg NVRAM  | 
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
| Road Runner (1977) | RA cfg
 Core options MAME cfg  | 
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Same gameplay as Desert Gun  | |
| Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sega Clay Challenge | RA cfg
 Core options NVMEM NVMEM2  | 
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action
 3–6-player modes are turn based  | 
| Sharpshooter | RA cfg
 MAME cfg NVRAM  | 
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
 If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments  | ||
| Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Shootout at Old Tucson | RA cfg
 Core options NVRAM  | 
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
 Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso  | ||
| Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
 Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input  | ||
| Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
 Back-left button = cycle weapons  | |
| Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sports Shooting USA | RA cfg
 Core options  | 
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload by shooting offscreen | 
| Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
 Do not delete game options file  | |
| Star Wars (1983) | RA cfg
 Core options MAME cfg  | 
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
 English version does not play at full speed on Pi  | |
| Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
 (see notes)*  | 
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
| Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
| Target Hits | RA cfg
 Core options  | 
targeth.zip | .245 | lr-fbneo | 2 | ||
| Terminator 2:
 Judgment Day  | 
RA cfg
 NVRAM  | 
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
 -Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield  | ||
| Triple Hunt:
 Hit the Bear  | 
RA cfg
 Core options MAME cfg NVRAM  | 
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
| Triple Hunt:
 Raccoon Hunt  | 
RA cfg
 Core options MAME cfg NVRAM  | 
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
| Triple Hunt:
 Witch Hunt  | 
RA cfg
 Core options MAME cfg MAME artwork NVRAM  | 
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Trophy Hunting:
 Bear & Moose  | 
RA cfg
 Core options  | 
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
 Must reload before choosing a menu option  | |
| Turkey Hunting USA | RA cfg
 Core options  | 
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
 Reload via pump action Must reload before choosing a menu option  | |
| Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
 Back-left button = "gobble" (freeze enemies temporarily)  | |
| Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
 Pump action = secondary weapon  | |
| VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Wild Gunman
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows  | 
| Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
 Pump action = fire missile Back-left button = drop large bomb  | ||
| Wing Shooting
 Championship  | 
RA cfg
 Core options  | 
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
 Must reload before choosing a menu option  | |
| Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
 Only some minigames require reloading  | |
| Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action | 
Unsupported
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes | 
|---|---|---|---|---|---|---|---|
| 2 Spicy | Not yet emulated | ||||||
| Area 51 Site 4 | Not yet emulated | ||||||
| Beast Busters:
 Second Nightmare  | 
Not yet emulated | ||||||
| Big Buck Hunter | bbh.zip
 (see notes)*  | 
.245 | bbh/bbh_v1.00.14.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself  | |
| Big Buck Hunter II:
 Sportsman's Paradise  | 
bbh2sp.zip
 (see notes)*  | 
.245 | bbh2sp/bbh2sp_v2.02.11.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself  | |
| Big Buck Hunter:
 Call of the Wild  | 
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based  | |
| Big Buck Hunter:
 Shooter's Challenge  | 
bbhsc.zip
 (see notes)*  | 
.245 | bbhsc/bbhsc_v1.60.01.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself  | |
| CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
 Reducing CPU speed in core options helps a little  | |
| Carnival King | carnking.zip
 (see notes)*  | 
.245 | carnking/carnival_king_v_1.00.11.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself  | |
| Cosmoswat | Not yet emulated | ||||||
| Crisis Zone | Not yet emulated | ||||||
| Cycle Shooting | Not yet emulated | ||||||
| Desert Patrol | Not yet emulated | ||||||
| Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
 US version of Hell Night  | |
| Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
| Freedom Fighter | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
| Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
| Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
| Gunmania | Not yet emulated | ||||||
| Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
 PAL version of Evil Night  | |
| The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
| Jurassic Park 3 | Not yet emulated | ||||||
| Keisatsukan
 (The Police 911)  | 
Not yet emulated | ||||||
| Keisatsukan 2
 (The Police 911 2)  | 
Not yet emulated | ||||||
| Mad Dog II:
 The Lost Gold  | 
Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Mad Dog McCree | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
| Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
| Operation
 Thunder Hurricane  | 
Lightgun controls not yet emulated | ||||||
| Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
| Platoon | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
 No configuration provided, but the game works fine  | ||
| Silent Scope | Not yet emulated | ||||||
| Silent Scope 2 | Not yet emulated | ||||||
| Space Pirates | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
| Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
 No configuration provided, but these games work fine  | |
| Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
| Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
| Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | 
Atari 2600
Acceptable filetypes : *.a26, .zip
| Game | ROM(see bottom of list)* | Emulator | Number of Guns | Notes | 
|---|---|---|---|---|
| Sentinel | Sentinel (USA) | lr-stella | 1 | |
| Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released | 
Playable: 2
Commodore 64
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM | Emulator | # Guns | Notes | 
|---|---|---|---|---|---|
| Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
| Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 C key = enter calibration screen  | 
| Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
| Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
| Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 L key = select lightgun  | |
| Gangster | GANGSTER.PRG | lr-vice | 1 | ||
| Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 C key = enter calibration screen  | |
| Grouse Shoot:
 The Glorious Twelfth  | 
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning | 
| Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
 L key = select lightgun C key = enter calibration screen  | |
| Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
 L key = select lightgun C key = enter calibration screen  | |
| High Noon Shootout | RA config
 Core options  | 
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen | 
| Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
 Controller 1 left trigger = exit calibration  | |
| Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
| Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Operation Thunderbolt | RA config
 Core options  | 
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
 F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb  | 
| Operation Wolf | RA config
 Core options  | 
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 F1 key = select lightgun Front-left button or pump action = throw bomb  | 
| Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
| Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
| Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
| Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
| Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 | 
Playable: 20
Daphne (Action Max / Hypseus Singe)
| Game | ROM
 (see bottom of list)*  | 
Emulator | Number of Guns | Notes | 
|---|---|---|---|---|
| Action Max: .38 Ambush Alley | actionmax | 1 | See Action Max for details | |
| Action Max: Blue Thunder | actionmax | 1 | See Action Max for details | |
| Action Max: Hydro Sub 2021 | actionmax | 1 | See Action Max for details | |
| Action Max: The Rescue of Pops Ghostly | actionmax | 1 | See Action Max for details | |
| Action Max: Sonic Fury | actionmax | 1 | See Action Max for details | |
| Crime Patrol | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Crime Patrol 2: Drug Wars | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Fast Draw Showdown | Not yet ported to hypseus | |||
| Freedom Fighter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Gallagher's Gallery | Not yet ported to hypseus | |||
| The Last Bounty Hunter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Mad Dog II: The Lost Gold | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Mad Dog McCree | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Platoon | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Space Pirates | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
| Who Shot Johnny Rock? | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | 
Playable: 14
Nintendo DS
| Game | Emulator | Number of Guns | Notes | 
|---|---|---|---|
| Arkanoid DS | lr-desmume2015 | 1 | No configuration provided, but the game works
 Requires stacked screens with gap between them  | 
| Moorhuhn/Chicken Hunt DS | lr-desmume2015 | 1 | No configuration provided, but the game works
 Reloading mechanic: -Shoot ammo icon -Only works when your gun is empty  | 
| Point Blank DS | lr-desmume2015 | 1 | No configuration provided, but the game works | 
| Touch the Dead | lr-desmume2015 | 1 | No configuration provided, but the game works
 Runs slow, but setting frameskip to 2 in core options helps Reloading mechanic: -Pull and hold trigger while pointing at ammo to grab it -Drag to reload  | 
| Whac-A-Mole | lr-desmume2015 | 1 | No configuration provided, but the game works | 
Playable: 5 (Many more games should be playable, but untested)
Nintendo Entertainment System
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | Extra Files | Number of Guns
 (see bottomof list)*  | 
Emulator | Notes | 
|---|---|---|---|---|---|---|
| 12-in-1 Console TV Game Cartridge | RA config | 12-in-1 Console TV Game Cartridge (Unl)[!] | lr-fceumm | 1 | Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games. | Calibrate in options menu | 
| 3-in-1 Supergun | RA config | 3 in 1 Supergun (Asia) (Unl) | lr-fceumm | 1 | Contains "Clowr" (Clown), Snake Charmer, and Shooter | Press front-right button to calibrate | 
| 6-in-1 (MGC-023) | RA config | lr-fceumm | 1 | Game #3 (Shooter) is a Zapper game | Calibrate in options menu | |
| Adventures of Bayou Billy, The | RA config | Adventures of Bayou Billy, The (USA) | lr-fceumm | 1 | Test via "Practice Game A"
 Lightgun is only used in certain scenes in Game A and is purely optional  | 
Calibrate in options menu | 
| Asder 20-in-1 | RA config | Asder - 20 in 1 (USA) (Unl) | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
 Some games can use two controllers To achieve this without losing gun support, add this to Asder - 20 in 1 (USA) (Unl).cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" Games 18–20 are lightgun games Shooter Part 1: 2-player mode is turn based Top Hunter: 2-player mode is turn based Shoot the Asder logo to change the number of players Shoot the fox to start the game  | 
Calibrate in options menu | 
| Baby Boomer | RA config | Baby Boomer (USA) (Unl) | lr-fceumm | 1 | P2 uses controller 1 | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | 
| Barker Bill's Trick Shooting | RA config | Barker Bill's Trick Shooting (USA) | lr-fceumm | 1 | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | |
| Blood of Jurassic | RA config | Blood Of Jurassic (GD-98)(Unl)[U][!] | lr-fceumm | 1 | Calibrate in options menu | |
| Chiller | RA config | Chiller (USA) (Unl) | lr-fceumm | 2 | Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game | |
| Cobra Mission | RA config | Cobra Mission (Asia) (Unl) | lr-fceumm | 1 | ||
| Crime Busters | RA config | Crime Busters (Brazil) (Unl) | lr-fceumm | 1 | ||
| Day Dreamin' Davey | RA config | Day Dreamin' Davey (USA) | lr-fceumm | 1 | Gun is optional and is only used during the first-person-view parts
 The goal is to shoot the gun out of the outlaw’s hand Quick way to test: -Use password THTHV to go to stage 2 -Talk to sheriff to get badge and money -Go to Western Union to get outlaw to appear at blacksmith's shop -Go to gun smith and buy $12 gun -Equip the gun in the pause menu -Go to blacksmith's shop -Aim at and shoot the guy’s gun  | 
|
| Duck Hunt | RA config | Duck Hunt (World) | lr-fceumm | 1 | A second player can control the duck with controller 1 in Game A | |
| Freedom Force | RA config | Freedom Force (USA) | lr-fceumm | 1 | 2-player mode is turn based | |
| Gotcha!: The Sport! | RA config | Gotcha! - The Sport! (USA) | lr-fceumm | 1 | Use controller 1 or the gun D-pad to scroll left and right | |
| Gumshoe | RA config | Gumshoe (USA, Europe) | lr-fceumm | 1 | ||
| Hit Marmot | RA config | Hit Marmot (Asia) (Unl) | lr-fceumm | 1
 (see notes)*  | 
*This game was released for a Famiclone console
 Its 2-player mode used a proprietary lightgun set that is not supported yet  | 
|
| Hogan's Alley | RA config | Hogan's Alley (World) | lr-fceumm | 1 | ||
| Laser Invasion | RA config | Laser Invasion (USA) | lr-fceumm | 1 | Lightgun is only used in shootout scenes and is purely optional
 Need to activate the Zapper in the in-game options menu How to test: -Fly the helicopter (controller 1) to the circle in the first level -Fight the boss -Slow down so that you can land. -Land the chopper  | 
|
| Lethal Weapon (Go-Go) | RA config | Lethal Weapon (Ch) [U][!] | lr-fceumm | 1 | Reload by shooting offscreen
 Main menu: -Trigger = Zapper mode -Start (controller 1) = controller mode This is an unlicensed port of Lethal Enforcers  | 
|
| Lightgun game 2 in 1:CosmoCop + Cyber Monster | RA config | Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl) | lr-fceumm | 1 | ||
| Lightgun game 2 in 1:Tough Cop / Super Tough Cop | RA config | Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl) | lr-fceumm | 1 | ||
| The Lone Ranger | RA config | Lone Ranger, The (USA) | lr-fceumm | 1 | Zapper is only used in certain scenes and is purely optional
 Quick way to test: -Start a new game -Travel all the way south until you get to a closed bridge -Once you reach the bridge, go all the way west -Run past the band of outlaws through the bottom of the screen -Take the path on the left -Run through another band of outlaws -Enter the city by the railroad tracks (Carson City) -The first building you see is a shooting gallery where you can shoot bottles  | 
|
| Mad City | RA config | Mad City (Japan) | lr-fceumm | 1 | This is the Japanese version of The Adventures of Bayou Billy
 Test via "Practice Game B" Lightgun is only used in certain scenes in Game B and is purely optional  | 
|
| Master Shooter | RA config | Master Shooter (Asia) (Ja) (Unl) | lr-fceumm | 1 | ||
| Mechanized Attack | RA config | Mechanized Attack (USA) | lr-fceumm | 1 | Main menu:
 -Trigger = Zapper mode -Start (controller 1) = controller mode Front-left button or pump action = grenade  | 
|
| Oeka Kids:Anpanman no Hiragana Daisuki | RA config | Oeka Kids - Anpanman no Hiragana Daisuki (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
| Oeka Kids:Anpanman to Oekaki Shiyou!! | RA config | Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
| Operation Wolf | RA config | Operation Wolf (USA) | lr-fceumm | 1 | Front-left button or pump action = NES B button
 Back-left button = NES A button Pull the trigger while holding the NES B button to throw a grenade  | 
|
| Panesian Power | RA config | Panesian Power (World) (Aftermarket) (Homebrew) | lr-fceumm | 1 | WARNING: Game contains nudity
 Controller 1 is needed to advance once you complete a level Aim for red and orange targets only (orange targets turn red when shot)  | 
|
| Power Joy Supermax 60-in-1 | RA config | Power Joy Supermax 60-in-1 (Unl)[U][!] | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
 Some games can use two controllers To achieve this without losing gun support, add this to Power Joy Supermax 60-in-1 (Unl)[U][!].cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" The Zapper-compatible games are: 6. Bar Room Shootout 10. Jumping Fish 20. Burry 36. Shoot UFO 1 52. Shoot UFO 59. Snowfield Shoot  | 
|
| Russian Roulette | RA config | Russian_Roulette | lr-fceumm | 1 | Pull the trigger to shoot when it is your turn
 2-player mode is turn based You never have to point the gun towards the screen  | 
|
| Shooting Range | RA config | Shooting Range (USA) | lr-fceumm | 1 | Controller 1 or Gun D-pad = menu navigation
 Front-right button = NES A button  | 
|
| Space Shadow | RA config | Space Shadow (Japan) | lr-mesen | 1 | WARNING: Game contains rapidly flashing imagery
 Hold trigger for rapid fire Front-left button or pump action = throw grenade Gun D-pad up = go to next room after clearing current one  | 
|
| Strike Wolf | RA config | Strike Wolf (Asia) (Unl) | lr-fceumm | 1 | Front-left button or pump action = NES B button | |
| Super 4-in-1 Fantasy Gun | RA config | Super 4-in-1 Fantasy Gun [p1][!] | lr-fceumm | 1
 (see notes)*  | 
Zapper games:
 Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom *Fantasy of Gun's 2-player mode is not yet emulated (similar to Hit Marmot)  | 
|
| Super Russian Roulette | RA config
 Core options  | 
srroulette | lr-fbneo-nes | 1 | 2–3-player modes are turn based
 Menus: Front-left button or pump action = undo / go back Front-right button = advance past title screen / make selections Gun D-pad = navigate menus In game: Front-left button, pump action, or front-right button = spin chamber Shoot offscreen to take your turn Try letting the cowboy talk and shooting various things The look of the cowboy can be changed in the options menu  | 
|
| Top Hunter | RA config | tophunter | lr-fceumm | 1 | Same game that appears in Asder 20-in-1 (see notes there) | |
| To the Earth | RA config | To the Earth (USA) | lr-fceumm | 1 | ||
| Track & Field II | RA config | Track & Field II (USA) | lr-fceumm | 1 | Zapper is only used in bonus game "Gun Firing"
 Hints to get there: Try winning all three events on day 1 of Olympic/Championship mode Fencing: -Aim low (down and NES A button) Triple jump: -Use Turbo A to run -Press B at line to jump (hold slightly to adjust angle) -Jump twice more after that immediately -Something like 30–50 degrees seems to work -Have to beat 15 meters. Swimming race: -NES A button jumps into the water -NES B button comes up out of the water -Can cheat by holding both Turbo A and Turbo B  | 
|
| Wild Gunman | RA config | Wild Gunman (World) | lr-fceumm | 1 | ||
| Zap Ruder | RA config | ruder | lr-fceumm | 2 | This is a homebrew Zapper test utility
 P2 gun navigates menus by aiming For a 2-player game: -Choose pong -Pull trigger on each gun on join screen -Guns control the paddles  | 
|
| Zombie Zap | RA config | zombieZap | lr-fceumm | 1 | Homebrew shooting-gallery game | 
Playable: 43
Nintendo Super Nintendo Entertainment System
Acceptable filetypes: *.7z, .sfc, .smc, .swc, .zip
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM | Emulator | # Guns | Notes | 
|---|---|---|---|---|---|
| Battle Clash | RA config | Battle Clash (USA) | lr-snes9x | 1 | 2-player mode is turn based
 Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause  | 
| Bazooka Blitzkrieg | RA config | Bazooka Blitzkrieg (USA) | lr-snes9x | 1 | 4-player Bootcamp mode is turn based
 Front-left button or pump action = launch missile (hold to aim with crosshair) Front-right button = pause  | 
| The Hunt for Red October | RA config | Hunt for Red October, The (USA) | lr-snes9x | 1 | Lightgun is only used in bonus stage (and is optional there)
 Easiest way to test: -In level 2, there is a rock formation forcing you to choose an upper or lower path -Take the upper path -Get the icon that looks like a submarine above the water -Only the trigger is used  | 
| Lamborghini American Challenge | RA config | Lamborghini American Challenge (USA) | lr-snes9x | 1 | 2-player mode has controller 1 driving and gun 1 shooting
 Front-right button = open calibration screen  | 
| Lemmings 2: The Tribes | RA config | Lemmings 2 - The Tribes (USA) | lr-snes9x | 1
 (see notes)*  | 
*This is an Easter Egg that allows you to shoot Lemmings
 -Hold the trigger to move the crosshairs -Target a lemming (you will see a targeting box) -Release trigger and quickly pull trigger again to shoot The gun and a regular mouse cannot be used simultaneously with this game  | 
| Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-snes9x | 2 | Reload by shooting offscreen
 The trigger cycles menu options Front-right button = start/pause  | 
| M.A.C.S. Basic Rifle Marksmanship | RA config | M.A.C.S. Basic Rifle Marksmanship (USA) | lr-snes9x | 1 | Front-left button or pump action = open settings menu
 Front-right button = confirm settings Back-right button = open calibration screen  | 
| Metal Combat: Falcon's Revenge | RA config | Metal Combat - Falcon's Revenge (USA) | lr-snes9x | 1 | 2-player mode is turn based
 Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause  | 
| Operation Thunderbolt | RA config | Operation Thunderbolt (USA) | lr-snes9x | 1 | Player 1 = gun 1
 Player 2 = controller 1 The calibration screen is in the game's options menu Front-left button or pump action = throw bombs and make menu selections Back-left button = gun power toggle Front-right button = pause  | 
| Shien's Revenge | RA config | Shien's Revenge (USA) | lr-snes9x | 1
 (see notes)*  | 
*Lightgun emulating mouse = imperfect alignment | 
| Super Scope 6 | RA config | Super Scope 6 (USA) | lr-snes9x | 1 | 2-player mode is turn based
 Front-right button = pause  | 
| T2: The Arcade Game | RA config | T2 - The Arcade Game (USA) | lr-snes9x | 1 | Player 1 = controller 1
 Player 2 = gun 1 Calibration screen (do this at title screen): Hold the trigger and press the Front-left button or pump action Front-left button or pump action = throw bombs Front-right button = pause  | 
| Tin Star | RA config | Tin Star (USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
 Back-right button = gun power toggle Front-right button = open calibration screen / cycle menu options  | 
| X Zone | RA config | X Zone (Japan, USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
 Back-left button = toggle between semi-auto turbo and full turbo Front-right button = open calibration screen / cycle menu options  | 
| Yoshi's Safari | RA config | Yoshi's Safari (USA) | lr-snes9x | 1 | Player 1 = controller 1
 Player 2 = gun 1 Front-left button or pump action = special item (boss fight) / jump (otherwise) Back-left button = toggle turbo Front-right button = pause  | 
Playable: 15
Plug & Play
| GAME | Default Config. Files
 (included in image)  | 
ROM | MAME romset | EMULATOR | # GUNS | NOTES | 
|---|---|---|---|---|---|---|
| City Patrolman | Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware | |||||
| Mission: Paintball Powered Up | Core options
 MESS config  | 
pballpup.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action or pedal (hold) = hide
 Pump action or pedal (menu) = back Back-left button = reload Front-right button = pause Gun D-pad = menu navigation  | 
| Star WarsClone Trooper Blaster Game | Core options | swclone.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action = secondary weapon
 Back-left button = pause  | 
| Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem | Core options | tmntmutm.zip | .245 | lr-mess-StormedBubbles | 1 | 
Playable: 3
Sega Dreamcast
| GAME | Default Config. Files
 (included in image)  | 
ROM | Extra Files | EMULATOR | # GUNS | NOTES | 
|---|---|---|---|---|---|---|
| bloop | This is a freeware homebrew game
 Have not located compiled version  | |||||
| Confidential Mission | RA config
 Core options  | 
Confidential Mission (USA).chd | These go in /home/pi/RetroPie/BIOS/dc/
dc_boot.bin dc_flash.bin dc_nvmem.bin  | 
lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
 Reload by shooting offscreen  | 
| Death Crimson Ox | RA config
 Core options  | 
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Demolition Racer: No Exit | RA config
 Core options  | 
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
 Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter  | 
| The House of the Dead 2 | RA config
 Core options  | 
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game | 
| RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
 Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start  | 
| Virtua Cop 2 | RA config
 Core options  | 
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
Playable: 8
Sega Master System
Acceptable filetypes: *.sms, .zip
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | Extra Files | Number of Guns
 (see bottomof list)*  | 
Emulator | Notes | 
|---|---|---|---|---|---|---|
| Assault City | RA config | Assault City (USA, Europe, Brazil) (Light Phaser) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
| Gangster Town | RA config | Gangster Town (USA, Europe) | lr-genesis-plus-gx | 2 | Main menu:
 Pull trigger on P1 gun for 1-player game Pull trigger on P2 gun for 2-player game  | 
Press front-right button to calibrate | 
| Laser Ghost | RA config | Laser Ghost (Europe) | lr-genesis-plus-gx | 1 | Main menu:
 Trigger = start game in controller mode Pump action = start game in lightgun mode In game: Pump action = throw bomb  | 
Calibrate in options menu | 
| Marksman Shooting & Trap Shooting | RA config | Marksman Shooting & Trap Shooting (USA, Brazil) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
| Marksman Shooting & Trap Shooting& Safari Hunt | RA config | Marksman Shooting & Trap Shooting & Safari Hunt (Europe) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
| Missile Defense 3-D | RA config | Missile Defense 3-D (USA, Europe) | lr-genesis-plus-gx | 1 | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | |
| Operation Wolf | RA config | Operation Wolf (Europe) | lr-genesis-plus-gx | 1 | Main menu:
 Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = throw grenade (where aiming)  | 
UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | 
| Rambo III | RA config | Rambo III (USA, Europe) | lr-genesis-plus-gx | 1 | Use rocket/health by shooting at them in inventory | Calibrate in options menu | 
| Rescue Mission | RA config | Rescue Mission (USA, Europe) | lr-genesis-plus-gx | 1 | ||
| Shooting Gallery | RA config | Shooting Gallery (USA, Europe) | lr-genesis-plus-gx | 1 | ||
| Space Gun | RA config | Space Gun (Europe) | lr-genesis-plus-gx | 1 | Main menu:
 Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = cycle weapons  | 
|
| Wanted | RA config | Wanted (USA, Europe) | lr-genesis-plus-gx | 1 | 
Playable: 12
Sega MegaCD / SegaCD
Acceptable filetypes: *.chd, .cue/bin, .iso
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM | Emulator | # Guns | Notes | 
|---|---|---|---|---|---|
| Corpse Killer | Corpse Killer (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" | |
| Crime Patrol | RA config | Crime Patrol (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
 2-player mode is turn based  | 
| Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | 
| Lethal Enforcers II: Gun Fighters | RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | 
| Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA) | lr-genesis-plus-gx | 1 | 2-player mode is turn based | 
| Mad Dog McCree | RA config | Mad Dog McCree (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
 2-player mode is turn based  | 
| Snatcher | RA config | Snatcher (USA) | lr-genesis-plus-gx | 1 | This game uses both a joypad and a gun
 Front-left button or pump action = Sega button A Back-left button = Sega button B Front-right button = draw/holster gun Gun D-pad = navigate menus Can practice shooting in Junker HQ -> Junker's Eye  | 
| Who Shot Johnny Rock? | Who Shot Johnny Rock (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedUse controller 1 to access options/calibration2-player mode is turn basedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" | 
Playable: 8
Sega Mega Drive / Genesis
Acceptable filetypes: *.gen, .md, .zip
| GAME | Default Config. Files
 (included in image)  | 
ROM | EMULATOR | # GUNS | NOTES | |
|---|---|---|---|---|---|---|
| Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
 2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause  | |
| Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | |
| Lethal Enforcers II:
 Gun Fighters  | 
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | |
| Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
 All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed  | |
| T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
 2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause  | 
Playable: 5
Sony Playstation (PSX)
Acceptable filetypes: *.chd, .cue/bin
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM
 (see bottom of list)*  | 
GunCon patch? | Emulator | # Guns | Notes | 
|---|---|---|---|---|---|---|
| Area 51 | UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control | UNSUPPORTED:
 -This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control  | ||||
| Crypt Killer | RA config
 Core options  | 
Crypt Killer (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
 Trigger = cycle menu options Front-left button or pump action = throw bombs Front-right button = start/pause  | 
| Die Hard Trilogy | RA config
 Core options  | 
Die Hard Trilogy (USA) | Yes | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
 Only Die Harder is accessible due to the gun being connected Only controller 1 can access certain menus Trigger = make menu selections Front-left button or pump action = throw grenade / cycle menu options Front-right button = pause  | 
| Die Hard Trilogy 2:Viva Las Vegas | RA config
 Core options  | 
Die Hard Trilogy 2 - Viva Las Vegas (USA) | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
 Controller 1 navigates the menus Front-left button or pump action = pause Front-right button = throw grenades (hold to change trajectory)  | |
| Elemental Gearbolt | RA config
 Core options  | 
Elemental Gearbolt (USA) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
 Front-left button or pump action = cycle weapons / restart gun calibration Front-right button = pause / make menu selections  | |
| Extreme Ghostbusters:The Ultimate Invasion | RA config
 Core options  | 
Extreme Ghostbusters - The Ultimate Invasion (Europe) | lr-pcsx-rearmed | 2 | Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt
 Trigger = make menu selections Front-left button, pump action, or pedal = cycle menu options / reload (hold) Front-right button = go back in menus / special weapon  | |
| Galaxian 3 | RA config
 Core options  | 
Galaxian 3 (Europe) | lr-pcsx-rearmed | 3
 (see notes)*  | 
*Lightgun emulating mouse = imperfect alignment
 Player 4 can use a regular controller  | |
| Ghoul Panic | RA config
 Core options  | 
Ghoul Panic (Europe) | lr-pcsx-rearmed | 2 | Trigger = make menu selections
 Front-right button = pause  | |
| Gunbare! ゲーム天国:The Game Paradise 2 | RA config | Gunbare! Game Tengoku 2 (Japan) | lr-pcsx-rearmed | 1 | This game is almost entirely in Japanese
 The gun is only usable in the 2-player mode At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory) Choose the left option after selecting a level to activate the 2-player mode Player 1 (ship) = controller 1 Player 2 (unseen) = gun 1 Front-right button = restart calibration Controller 1 RetroPad B button = approve calibration  | |
| Gunfighter: The Legend of Jesse James | RA config | Gunfighter - The Legend of Jesse James (USA) | lr-duckstation | 1 | Trigger = make menu selections
 Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options Press front-left button + front-right button while holding trigger to pause  | |
| Guntu Western Front June, 1944 鉄の記憶 | RA config
 Core options  | 
Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan) | lr-pcsx-rearmed | 1 | Front-left button or pump action= GunCon A
 Front-right button = GunCon B / pause Fire while holding Guncon A to shoot an exploding shell  | |
| Judge Dredd | RA config | Judge Dredd (USA) | lr-duckstation | 1 | Works best in lr-duckstation, but that emulator only supports 1 gun
 Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play  | |
| Lethal Enforcers I & II | RA config
 Core options  | 
Lethal Enforcers I & II (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
 Trigger = cycle menu options Front-right button = make menu selections / pause  | 
| Maximum Force:Pull the Trigger | RA config
 Core options  | 
Maximum Force (USA) | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
 Calibration is in options menu Tregger = make menu selections Front-left button or pump action = cycle menu options / pause  | |
| Mighty Hits | UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch | |||||
| Mighty Hits Special | RA config
 Core options  | 
Mighty Hits Special (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options down
 Front-left button or pump action = make menu selections Front-right button = cycle menu options up Press front-left button + front-right button simultaneously to soft reset  | |
| Moorhen 3: Chicken Chase | RA config
 Core options  | 
Moorhen 3 - Chicken Chase (Europe) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
 Front-left button or pump action = start  | |
| Moorhuhn 2: Die Jagd Geht Weiter | RA config
 Core options  | 
Moorhuhn 2 - Die Jagd geht weiter (Germany) | lr-pcsx-rearmed | 2 | Use English-translation hack, if desired
 Gun alignment is not great for this game Front-left button or pump action = start  | |
| Moorhuhn X | RA config
 Core options  | 
Moorhuhn X (Germany) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
 Front-left button or pump action = start  | |
| Point Blank | RA config
 Core options  | 
Point Blank (USA) | lr-pcsx-rearmed | 2 | A glitch prevents the crosshairs from appearing on the calibration screen
 Front-left button or pump action = go back in menus Front-right button = pause  | |
| Point Blank 2 | RA config
 Core options  | 
Point Blank 2 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
 Front-right button = pause  | |
| Point Blank 3 | RA config
 Core options  | 
Point Blank 3 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
 Front-right button = pause  | |
| Policenauts | Yes | lr-pcsx-rearmed | 1
 (see notes)*  | 
*UNSUPPORTED (works, but no configuration provided):
 -Requires GunCon patch applied to both discs -Merge the two discs to one PBP using PSX2PSP -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" -Only used in gun scenes (first one is about 20–30 min. in)  | ||
| Project: Horned Owl | RA config
 Core options  | 
Project - Horned Owl (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
 The calibration screen does not work properly Included core-options file gives proper calibration Trigger = cycle menu options Front-left button or pump action = throw bomb / go back in menus Front-right button = "X" / pause / make menu selections  | 
| Puffy の P.S. I Love You | RA config
 Core options  | 
Puffy no P.S. I Love You (Japan) | lr-pcsx-rearmed | 1 | Shoot the pink mushroom at the bottom of the game-select screen to calibrate
 Only the top and bottom games on the main menu are gun games Controller 1's RetroPad B button soft resets  | |
| Rescue Shot | RA config
 Core options  | 
Rescue Shot (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
 Front-left button or pump action = switch weapons Front-right button = pause / make menu selections  | |
| Resident Evil: Survivor | RA config (EU)
 Core options (EU) RA config (USA) Core options (USA)  | 
Resident Evil - Survivor (Europe)
 Resident Evil - Survivor (USA)  | 
Yes
 (see notes)*  | 
lr-pcsx-rearmed | 1 | *Patch only needed if using USA version
 Trigger: -Walk (hold while pointing away from screen) -Run (tap again and hold while already walking) -Move backwards (double tap) -Make menu selections Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap) Front-right button = cycle menu options / rotate right (move quicker with a double tap) Press front-left button + front-right button to skip cutscenes and open inventory Doing so while holding the trigger opens the options menu  | 
| Serofans/Cellophanes | lr-pcsx-rearmed | 1
 (see notes)*  | 
*UNSUPPORTED (works, but no configuration provided):
 -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" This game is mostly in Japanese Use controller 1 to navigate menus The bottom three games in the list are gun games Press Controller 1's RetroPad A button to approve of the calibration  | |||
| Simple 1500 Series Vol. 024:The Gun Shooting | RA config
 Core options  | 
Simple 1500 Series Vol. 24 - The Gun Shooting (Japan) | lr-pcsx-rearmed | 2 | The first choice in the options menu is for calibration
 Trigger = make menu selections Front-left button or pump action = pause Front-right button = reload  | |
| Simple 1500 Series Vol. 063:The Gun Shooting 2 | RA config
 Core options  | 
Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan) | lr-pcsx-rearmed | 2 | The 3–4-player modes are turn based | |
| Star Wars Rebel Assault II:The Hidden Empire | Yes | lr-pcsx-rearmed | 1
 (see notes)*  | 
*UNSUPPORTED (works, but no configuration provided):
 -Apply GunCon patch to disc 1 -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" Must load disc 1 first in order to calibrate gun and set controls in options menu Chapters 2, 11, and 12 are lightgun compatible  | ||
| Time Crisis | RA config
 Core options  | 
Time Crisis - Project Titan (USA) | lr-pcsx-rearmed | 1 | After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off
 Front-left button, pump action, or pedal (hold) = come out from cover Front-right button = pause  | |
| Time Crisis: Project Titan | RA config
 Core options  | 
Time Crisis (USA) | lr-pcsx-rearmed | 1 | Front-left button, pump action, or pedal (hold) = come out from cover
 Front-right button = pause  | 
Playable: 31
TIC-80
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM | Emulator | # Guns
 (see bottom of list)*  | 
|---|---|---|---|---|
| Clay Pigeon | RA config | c_l_a_y_p_i_g_e_o_n.tic | lr-tic80 | 1 | 
| Clay Shooting | RA config | clay_shooting.tic | lr-tic80 | 1 | 
| Flock Block | RA config | flock_block.tic | lr-tic80 | 1 | 
| Missile Command | RA config | missile_command.tic | lr-tic80 | 1 | 
| Space Thing | RA config | space_thing.tic | lr-tic80 | 1 | 
| The Bone Zone | RA config | the_bone_zone.tic | lr-tic80 | 1 | 
| The Maze | RA config | the_maze.tic | lr-tic80 | 1 | 
| TIC! osu | RA config | tic_osu.tic | lr-tic80 | 1 | 
| Turn the Lights Off | RA config | turn_the_lights_off.tic | lr-tic80 | 1 | 
| Vogeljagd | RA config | vogeljagd.tic | lr-tic80 | 1 | 
| Vogeljagd 2 | RA config | vogeljagd2.tic | lr-tic80 | 1 | 
Playable: 11