Difference between revisions of "Barebones Compatibility"

From Sinden Lightgun
Jump to navigation Jump to search
Line 95: Line 95:
|-
|-
|*lr-opera only supports 1 gun
|*lr-opera only supports 1 gun
|
|
|
|
|
|
|}

== Arcade ==
{| class="wikitable mw-collapsible mw-collapsed"
|+Click to Expand
|'''Game'''
|'''BB9 DefaultConfig. Files(included in image)'''
|'''ROM'''
|'''Set'''
|'''Extra Files'''
|'''Emulator'''
|'''# Guns'''
|'''Notes'''
|-
|2 Spicy
|
|
|
|
|
|
|Not yet emulated
|-
|Alien 3: The Gun
|RA cfg
|alien3.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Trigger starts the game
Pump action = secondary weapon
|-
|Area 51
|RA cfg
|area51.zip
|.78
|area51/area51.chd
|lr-mame2003-plus
|2
|May need calibration in service menu
Reload by shooting offscreen
Use grenade by shooting it
|-
|Area 51 /
Maximum Force Duo
|RA cfg
|area51mx.zip
|.78
|area51mx/area51mx.chd
|lr-mame2003-plus
|2
|May need calibration in service menu
Reload by shooting offscreen
Area 51: Use grenade by shooting it
|-
|Area 51 Site 4
|
|
|
|
|
|
|Not yet emulated
|-
|Avalanche
|
|avalnche.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Bang!
|RA cfg
|bang.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Battle Shark
|
|bshark.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Beast Busters
|RA cfg
MAME cfg
|bbusters.zip
|.245
|
|lr-mame-StormedBubbles
|3
|Pump action = throw grenades
|-
|Beast Busters:
Second Nightmare
|
|
|
|
|
|
|Not yet emulated
|-
|Behind... Enemy Lines
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|Big Buck Hunter
|
|bbh.zip
(see notes)*
|.245
|bbh/bbh_v1.00.14.chd
iteagle.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself
|-
|Big Buck Hunter II:
Sportsman's Paradise
|
|bbh2sp.zip
(see notes)*
|.245
|bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself
|-
|Big Buck Hunter:
Call of the Wild
|
|bbhcotw.zip
|.245
|bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based
|-
|Big Buck Hunter:
Shooter's Challenge
|
|bbhsc.zip
(see notes)*
|.245
|bbhsc/bbhsc_v1.60.01.chd
iteagle.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself
|-
|Blue Shark
|RA cfg
Core options
MAME cfg
MAME artwork
|blueshrk.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Game starts immediately after adding coin
|-
|Bomb Bee
|
|bombbee.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Born to Fight
|RA cfg
|borntofi.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Bronx
|RA cfg
|bronx.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Bubble Trouble:
Golly! Ghost! 2
|RA cfg
MAME cfg
MAME artwork
NVRAM
|bubbletr.zip
|.245
|namcoc65.zip
|lr-mame-StormedBubbles
|2
|
|-
|CarnEvil
|
|carnevil.zip
|.78
|carnevil/carnevil.chd
|lr-mame2003-plus
|2
|UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little
|-
|Carnival King
|
|carnking.zip
(see notes)*
|.245
|carnking/carnival_king_v_1.00.11.chd
iteagle.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself
|-
|Catch-22
|RA cfg
|catch22.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Alternate version of Combat
|-
|Cheyenne
|RA cfg
|cheyenne.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Chiller
|RA cfg
|chiller.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Circus
|MAME cfg
MAME artwork
MAME samples
|circus.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Claybuster
|RA cfg
Core options
MAME cfg
MAME artwork
|claybust.zip
|.245
|
|lr-mame-StormedBubbles
|1
|No audio
|-
|Clay Pigeon
|RA cfg
|claypign.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
Only one shot per clay (no reloading)
|-
|Clowns
|MAME cfg
MAME artwork
MAME samples
|clowns.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Combat
|RA cfg
|combat.zip
|.245
|
|lr-mame-StormedBubbles
|
|Alternate version of Catch-22
|-
|Confidential Mission
|RA cfg
Core options
NVMEM
|confmiss.zip
|.245
|confmiss/gds-0001.chd
The remaining files go in
/home/pi/RetroPie/BIOS/dc/
naomigd.zip
mie.zip
jvs13551.zip
segadimm.zip
|lr-flycast
|2
|Reload by shooting offscreen
The calibration request can be ignored
|-
|Cosmoswat
|
|
|
|
|
|
|Not yet emulated
|-
|Crackshot
|RA cfg
|cracksht.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Crazzy Clownz
|
|cclownz.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Crime Patrol
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Crime Patrol 2:
Drug Wars
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Crisis Zone
|
|
|
|
|
|
|Not yet emulated
|-
|Crossbow
|RA cfg
|crossbow.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Crypt Killer
|RA cfg
MAME cfg
|cryptklr.zip
|.78
|cryptklr/420uaa04.chd
|lr-mame2003-plus
|3
|Reload via pump action
|-
|Cutie Q
|
|cutieq.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Cyber Tank
|RA cfg
Core options
|cybertnk.zip
|.245
|
|lr-fbneo
|1
|Requires steering, braking, and accelerating
Steering:
Use wheel, controller, or gun 1's D-pad (left/right)
Brake/gas:
Use gun 1's D-pad (down/up)
Setups:
- Solo driver: P1 = controller 1 (steers and fires shells)
- Solo gunner: P1 + P2 = gun 1 (steers with D-pad)
- Two players: P1 = controller 1, P2 = gun 1
Gun 1 controls:
Pump action = alternate fire
Gun D-pad = optional steering
|-
|Cycle Shooting
|
|
|
|
|
|
|Not yet emulated
|-
|D-Day
|RA cfg
|dday.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Use onscreen turret as guide for aim
|-
|Dead Eye (1978)
|RA cfg
|deadeye.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2–4-player modes are turn based
|-
|Death Crimson OX
|RA cfg
Core options
NVMEM
|deathcox.zip
|.245
|All of these files go in
/home/pi/RetroPie/BIOS/dc/
naomi.zip
mie.zip
jvs13551.zip
|lr-flycast
|2
|Reload by pointing the gun offscreen
|-
|Deer Hunting USA
(v4.3)
|RA cfg
Core options
|deerhunt.zip
|.245
|
|lr-fbneo
|1
|Reload via pump action
|-
|Desert Gun
|RA cfg
Core options
MAME cfg
MAME artwork
|desertgu.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
Same game as Road Runner (1977)
|-
|Desert Patrol
|
|
|
|
|
|
|Not yet emulated
|-
|Destroyer (1977)
|
|destroyr.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Pump action = adjust speed
|-
|DragonGun
|RA cfg
|dragngun.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Duck Hunt
(PlayChoice-10)
|RA cfg
MAME cfg
|pc_duckh
|.245
|playch10.zip
|lr-mame-StormedBubbles
|1
|Game loads to a black screen
Front-right button brings up menu
Pump action or front-left button = cycle game types
Trigger starts the game
Game otherwise plays the same as the NES version
|-
|Egg Venture
|RA cfg
|eggventr.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration
Calibration can be fixed at start of next minigame
|-
|Egg Venture Deluxe
|RA cfg
|eggventrd.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration
Calibration can be fixed at start of next minigame
|-
|The Empire Strikes Back
|RA cfg
Core options
MAME cfg
|esb.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Trigger starts the game
|-
|Evil Night
|
|evilngt.zip
|.245
|evilngt/810UBA02.chd
|lr-mame-StormedBubbles
|3
|UNSUPPORTED: Loads but fails boot checks
US version of Hell Night
|-
|Extreme Hunting
|RA cfg
Core options
NVMEM
NVMEM2
|xtrmhunt.zip
|.245
|/home/pi/Retropie/BIOS/dc/...
awbios.zip
|lr-flycast
|2
|Reload via pump action
|-
|Extreme Hunting 2:
Tournament Edition
|RA cfg
Save state
|xtrmhnt2.gdi
|.245
|xtrmhnt2/track01.iso
xtrmhnt2/track02.raw
xtrmhnt2/track03.iso
xtrmhnt2/track04.iso
xtrmhnt2.bin
The remaining files go in
/home/pi/RetroPie/BIOS/dc/
dc_boot.bin
dc_flash.bin
dc_nvmem.bin
|lr-flycast
|2
|Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration
Reload via pump action
3–4-player modes are turn based
|-
|Fast Draw Showdown
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|Firefox
|Core options
MAME cfg
|firefox.zip
|.139
|firefox/firefox.chd
22vp931.zip
|lr-mame2010-StormedBubbles
|1
|May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game
Y-axis needs to be inverted in tab menu if it isn't already
Trigger starts the game
Trigger = primary fire
Front-left or back-left button = guided missile (steer with gun aim)
|-
|Freedom Fighter
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Gallagher's Gallary
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|Gee Bee
|
|geebee.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Ghost Hunter
|RA cfg
|ghoshunt.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Ghoul Panic
|RA cfg
|ghlpanic.zip
|.139
|
|lr-mame2010-StormedBubbles
|2
|Does not run at full speed
|-
|Golgo 13
|RA cfg
|golgo13.zip
|.139
|
|lr-mame2010-StormedBubbles
|1
|Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom
|-
|Golgo 13
Kiseki no Dandou
|RA cfg
|g13knd.zip
|.139
|
|lr-mame2010-StormedBubbles
|1
|Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom
|-
|Golly! Ghost!
|RA cfg
MAME cfg
MAME artwork
NVRAM
|gollygho.zip
|.245
|namcoc65.zip
|lr-mame-StormedBubbles
|2
|
|-
|Great Guns
|RA cfg
MAME cfg
|greatgun.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Gun Bullet
|
|gunbulet.zip
|.245
|
|lr-fbneo
|2
|UNSUPPORTED: Japanese version of Point Blank
|-
|Gun Champ
|RA cfg
|gunchamp.zip
|.245
|
|lr-mame-StormedBubbles
|1
|No audio
|-
|Gunblade NY
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|Gunbuster
|RA cfg
|gunbustr.zip
|.245
|
|lr-mame-StormedBubbles
|2
|The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad
Pump action = secondary weapon
Original cabinet had a link mode for 4 players (unsupported)
|-
|Gunmania
|
|
|
|
|
|
|Not yet emulated
|-
|Gypsy Juggler
|MAME cfg
|gypsyjug.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Hammer
|RA cfg
|hammer.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Trigger = start
|-
|Hell Night
|
|hellngt.zip
|.245
|hellngt/810eaa02.chd
|lr-mame-StormedBubbles
|3
|UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night
|-
|Hit N Miss
|RA cfg
|hitnmiss.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Hogan's Alley
(PlayChoice-10)
|RA cfg
MAME cfg
|pc_hgaly.zip
|.245
|playch10.zip
|lr-mame-StormedBubbles
|1
|Game loads to a black screen
Front-right button brings up menu
Pump action or front-left button = cycle game types
Trigger starts the game
Game otherwise plays the same as the NES version
|-
|The House of the Dead
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|The House of the Dead 2
|RA cfg
Core options
NVMEM
|hotd2.zip
|.245
|All of these files go in
/home/pi/RetroPie/BIOS/dc/
hod2bios.zip
mie.zip
jvs13551.zip
gunsense.zip
|lr-flycast
|2
|Only gun 1 can add coins
Reload by pointing the gun offscreen
|-
|Invasion: The Abductors
|RA cfg
Core options
MAME cfg
|invasnab.zip
|.245
|tms32032.zip
|lr-mame-StormedBubbles
|2
|Does not run at full speed
Reload by shooting offscreen
|-
|Judge Dredd
|RA cfg
|jdredd.zip
|.160
|jdredd/jdreddc.chd
acpsx.zip
|lr-mame2015-StormedBubbles
|2
|May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen
Pump action = secondary weapon
|-
|Jurassic Park
|RA cfg
|jpark.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Jurassic Park 3
|
|
|
|
|
|
|Not yet emulated
|-
|Keisatsukan
(The Police 911)
|
|
|
|
|
|
|Not yet emulated
|-
|Keisatsukan 2
(The Police 911 2)
|
|
|
|
|
|
|Not yet emulated
|-
|L.A. Machineguns:
Rage of the Machines
|
|lamachin.zip
|.245
|
|Supermodel
|1
|Multi-mouse support for Supermodel is a WIP
|-
|Laser Ghost
|RA cfg
NVRAM
|lghost.zip
|.245
|
|lr-mame-StormedBubbles
|3
|Trigger starts the game
Pump action = secondary weapon
|-
|The Last Bounty Hunter
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Lethal Enforcers
|RA cfg
|lethalen.zip
|.245
|
|lr-fbneo
|2
|Reload by shooting offscreen
|-
|Lethal Enforcers II:
Gun Fighters
|RA cfg
|le2.zip
|.78
|
|lr-mame2003-plus
|2
|Reload by shooting offscreen
|-
|Lethal Justice
|RA cfg
Core options
|lethalj.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Reload by shooting offscreen
|-
|Line of Fire
|RA cfg
NVRAM
|loffire.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Trigger starts the game
Pump action = secondary weapon
|-
|Lock-On
|
|lockon.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Pump action = missile
Back-left button = hover
|-
|Locked 'n Loaded
|RA cfg
NVRAM
|lockload.zip
|.245
|
|lr-mame-StormedBubbles
|2
(see notes)*
|*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs
MAME labels this game as not working
|-
|Lord of Gun
|RA cfg
NVRAM
|lordgun.zip
|.245
|
|lr-fbneo
|2
|Reload by shooting offscreen
|-
|The Lost World:
Jurassic Park
|
|lostwsga.zip
|.245
|
|Supermodel
|1
|Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen
|-
|Lucky & Wild
|RA cfg
MAME cfg
|luckywld.zip
|.245
|namcoc68.zip
|lr-mame-StormedBubbles
|2
|Requires steering, braking, and accelerating
Steering:
Use wheel, controller, or gun 1's D-pad (left/right)
Brake/gas:
Use L/R analog triggers or gun 1's D-pad (down/up)
Player 1 drives (see above) and shoots (gun 1)
Player 2 shoots (gun 2)
|-
|Lupin III: The Shooting
|RA cfg
Core options
NVMEM
|lupinsho.zip
|.245
|lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd
The remaining files go in
/home/pi/RetroPie/BIOS/dc/
naomigd.zip
mie.zip
jvs13551.zip
segadimm.zip
|lr-flycast
|2
|Reload by pointing the gun offscreen
|-
|M79 Ambush
|
|m79amb.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Mad Dog II:
The Lost Gold
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Mad Dog McCree
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Mallet Madness
|
|maletmad.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Cannot hide ticket nag message
|-
|Maximum Force
|RA cfg
|maxforce.zip
|.78
|maxforce/maxforce.chd
|lr-mame2003-plus
|2
|Reload by shooting offscreen
|-
|Mazan:
Flash of the Blade
|RA cfg
Core options
NVMEM
|mazan.zip
|.245
|All of these files go in
/home/pi/RetroPie/BIOS/dc/
naomi.zip
mie.zip
jvs13551.zip
|lr-flycast-mazan
|1
|Wave the gun to swing the sword
Aim towards the top of the screen to parry
Pump action / front-left button (hold) = stab
|-
|The Maze of the Kings
|RA cfg
Core options
NVMEM
|mok.zip
|.245
|mok/gds-0022.chd
The remaining files go in
/home/pi/RetroPie/BIOS/dc/
naomigd.zip
mie.zip
jvs13551.zip
|lr-flycast
|2
|Reload by pointing the gun offscreen
The calibration request can be ignored
|-
|Mazer Blazer
|RA cfg
|mazerbla.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
MAME labels this game as not working (no audio)
|-
|Mechanized Attack
|RA cfg
|mechatt.zip
|.245
|ym2608.zip
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Mobile Suit Gundam
Final Shooting
|RA cfg
|gdfs.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Monkey Magic
|
|mmagic.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Must Shoot TV
|RA cfg
|shoottv.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Night Stocker
|RA cfg
MAME cfg
|nstocker.zip
|.245
|sente6vb.zip
|lr-mame-StormedBubbles
|1
|Requires left/right steering
Can use controller, steering wheel, or gun D-pad
|-
|Ninja Assault
|RA cfg
Core options
NVMEM
|ninjaslt.zip
|.245
|All of these files go in
/home/pi/RetroPie/BIOS/dc/
naomi.zip
mie.zip
jvs13551.zip
|lr-flycast-flyinghead
|2
|Only gun 1 can add coins
Reload by shooting offscreen
|-
|N.Y. Captor
|RA cfg
|nycaptor.zip
|.245
|m68705p5.zip
|lr-mame-StormedBubbles
|1
|
|-
|The Ocean Hunter
|
|oceanhun.zip
|.245
|
|Supermodel
|1
|Multi-mouse support for Supermodel is a WIP
|-
|Oh! Bakyuuun
|
|ohbakyuun.zip
|.174
|
|lr-mame2016-StormedBubbles
|2
|UNSUPPORTED: Japanese version of Ghoul Panic
|-
|One Shot One Kill
|RA cfg
|oneshot.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Operation Thunderbolt
|RA cfg
|othunder.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Operation
Thunder Hurricane
|
|
|
|
|
|
|Lightgun controls not yet emulated
|-
|Operation Tiger
|
|optiger.zip
|.245
|
|lr-mame-StormedBubbles
|2
|UNSUPPORTED: Runs but is unplayably slow
|-
|Operation Wolf
|RA cfg
|opwolf.zip
|.245
|cchip.zip
|lr-mame-StormedBubbles
|1
|Pump action = secondary weapon
|-
|Operation Wolf 3
|RA cfg
|opwolf3.zip
|.245
|
|lr-fbneo
|2
|Pump action = secondary weapon
|-
|Platoon
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Point Blank
|RA cfg
|ptblank.zip
|.245
|namcoc75.zip
|lr-fbneo
|2
|Only gun 1 can add coins
Need volume boost? Do this...
Add audio_volume = "12.0" to linked ptblank.cfg
|-
|Point Blank 2
|RA cfg
Core options
|ptblank2.zip
|.174
|
|lr-mame2016-StormedBubbles
|2
|May need calibration in service menu
|-
|Poka Poka Satan
|RA cfg
|ppsatan.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Only gun 2 can add coins
Trigger starts the game
Gun 2 start = 1-player game
Gun 1 start = 2-player game
Only add 1 coin if a 1-player game is desired
Two guns are needed for this game regardless of mode
Gun 1 aims at the left screen
Gun 2 aims at the right screen
Trigger pull appears to have delayed reaction on screen
|-
|Police Trainer
|RA cfg
|policetr.zip
|.245
|bsmt2000.zip
|lr-mame-StormedBubbles
|2
|
|-
|Pop Shot
|
|
|
|
|
|
|Not yet emulated
|-
|Rail Chase
|RA cfg
|rchase.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Rail Chase 2
|
|rchase2.zip
|.245
|segabill.zip
|lr-mame-StormedBubbles
|2
|UNSUPPORTED: Runs but is unplayably slow
|-
|Rambo 3
|RA cfg
Core options
|rambo3.zip
|.245
|
|lr-fbneo
|2
|Uses FBNeo trackball -> lightgun hack
Do not delete game options file
Pump action = alternate weapon
|-
|Ranger Mission
|RA cfg
Core options
NVMEM
NVMEM2
|rangrmsn.zip
|.245
|
|lr-fbneo
|2
|Reload via pump action
|-
|Rapid Fire
|RA cfg
|rapidfir.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Razzmatazz
|RA cfg
Core options
MAME cfg
|razmataz.zip
|.174
|
|lr-mame2016-StormedBubbles
|2
(see notes)*
|*Lightgun emulating dial = imperfect alignment
|-
|Revolution X
|RA cfg
MAME cfg
NVRAM
|revx.zip
|.174
|
|lr-mame2016-StormedBubbles
|3
|Pump action = secondary weapon
|-
|Road Runner (1977)
|RA cfg
Core options
MAME cfg
|roadrunm.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
Same gameplay as Desert Gun
|-
|Sea Wolf
|
|seawolf.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Sea Wolf II
|
|seawolf2.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Sega Clay Challenge
|RA cfg
Core options
NVMEM
NVMEM2
|claychal.zip
|.245
|/home/pi/RetroPie/BIOS/dc/...
awbios.zip
|lr-flycast
|2
|Reload via pump action
3–6-player modes are turn based
|-
|Sharpshooter
|RA cfg
MAME cfg
NVRAM
|sshooter.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Shooting Gallery
|
|shootgal.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Game starts immediately after inserting coin
If calibration adjustments are needed:
- Turn on the service dip switch, and wait a few seconds
- Calibration screen will appear
- Bottom 4 dip switches make fixed additive adjustments
|-
|Shooting Master
|RA cfg
|shtngmst.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Shootout at Old Tucson
|RA cfg
Core options
NVRAM
|(see notes)*
|
|
|lr-opera
|1
|lr-opera only supports one gun
Gun 1 controls player 2
Reload by shooting offscreen
<nowiki>*</nowiki>Launch game via Shootout at Old Tucson (USA).zip
containing Shootout at Old Tucson (USA).iso
|-
|Showdown
|
|showdown.zip
|.245
|
|lr-mame-StormedBubbles
|1
|UNSUPPORTED
No configuration provided, but the game works fine
|-
|Silent Scope
|
|
|
|
|
|
|Not yet emulated
|-
|Silent Scope 2
|
|
|
|
|
|
|Not yet emulated
|-
|Sky Raider (1978)
|
|skyraid.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up
Back-left button (hold) = slow down
Release either button to return to normal speed
Speed can also be controlled with an analog input
|-
|Space Gun
|RA cfg
|spacegun.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons
|-
|Space Harrier
|
|sharrier.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Space Pirates
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Space Walk
|
|spacwalk.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Sports Shooting USA
|RA cfg
Core options
|sprtshot.zip
|.245
|/home/pi/RetroPie/BIOS/dc/...
awbios.zip
|lr-flycast
|2
|Reload by shooting offscreen
|-
|Starblade
|Core options
|starblad.zip
|.78
|
|lr-mame2003-plus
|1
|Uses core option for lightgun overriding AD_STICK
Do not delete game options file
|-
|Star Wars (1983)
|RA cfg
Core options
MAME cfg
|starwars.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Trigger starts the game
|-
|Star Wars (1993)
|MAME cfg
|swa.zip
|.160
|
|lr-mame2015-StormedBubbles
|1
|Game is in Japanese
English version does not play at full speed on Pi
|-
|Star Wars Trilogy Arcade
|
|swtrilgy.zip
|.245
|
|Supermodel
|1
(see notes)*
|*Bug: DO NOT press Start/Event until Darth Vader appears
|-
|Steel Gunner
|RA cfg
|sgunner.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Steel Gunner 2
|RA cfg
|sgunner2.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Tail Gunner
|
|tailg.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Pump action or front-left button (hold) = shield
|-
|Target Hits
|RA cfg
Core options
|targeth.zip
|.245
|
|lr-fbneo
|2
|
|-
|Terminator 2:
Judgment Day
|RA cfg
NVRAM
|term2.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Pump action = secondary weapon
|-
|Tickee Tickats
|RA cfg
|tickee.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Time Crisis
|
|timecris.zip
|.245
|
|lr-mame-StormedBubbles
|1
|UNSUPPORTED: Loads but fails boot checks
|-
|Top Gunner (1986)
|
|topgunnr.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears
-Use pump action to bypass this message
Y-axis needs to be inverted in tab menu if it isn't already
Gun Y-axis is also mapped to speed/angle control
Pump action or front-left button (single press) = shield
|-
|Total Vice
|
|totlvice.zip
|.245
|totlvice/639eba01.chd
|lr-mame-StormedBubbles
|2
|UNSUPPORTED: Runs but is unplayably slow
|-
|Touchmaster (series)
|
|various
|.245
|microtouch.zip
|lr-mame-StormedBubbles
|1
|UNSUPPORTED
No configuration provided, but these games work fine
|-
|Triple Hunt:
Hit the Bear
|RA cfg
Core options
MAME cfg
NVRAM
|triplhna.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Make a copy of triplhnt.zip, and rename it triplhna.zip
|-
|Triple Hunt:
Raccoon Hunt
|RA cfg
Core options
MAME cfg
NVRAM
|triplhnb.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Make a copy of triplhnt.zip, and rename it triplhnb.zip
|-
|Triple Hunt:
Witch Hunt
|RA cfg
Core options
MAME cfg
MAME artwork
NVRAM
|triplhnt.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|Trophy Hunting:
Bear & Moose
|RA cfg
Core options
|trophyh.zip
|.245
|
|lr-fbneo
|2
|Reload via pump action
Must reload before choosing a menu option
|-
|Turkey Hunting USA
|RA cfg
Core options
|turkhunt.zip
|.245
|
|lr-fbneo
|1
|2-player mode is turn based
Reload via pump action
Must reload before choosing a menu option
|-
|Turkey Shoot
|RA cfg
|tshoot.zip
|.245
|
|lr-mame-StormedBubbles
|1
|Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily)
|-
|Tut's Tomb
|RA cfg
|tutstomb.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Under Fire
|RA cfg
|undrfire.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Reload by shooting offscreen
Pump action = secondary weapon
|-
|Virtua Cop
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|Virtua Cop 2
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
|-
|VS. Duck Hunt
|RA cfg
|duckhunt.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|VS. Freedom Force
|RA cfg
|vsfdf.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|VS. Gumshoe
|RA cfg
|vsgshoe.zip
|.245
|
|lr-mame-StormedBubbles
|1
|
|-
|VS. Hogan's Alley
|RA cfg
|hogalley.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Who Dunit
|RA cfg
|whodunit.zip
|.245
|
|lr-mame-StormedBubbles
|1
|2-player mode is turn based
|-
|Who Shot Johnny Rock?
|
|
|
|
|
|
|Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead!
|-
|Wild Gunman
(PlayChoice-10)
|RA cfg
MAME cfg
|pc_wgnmn.zip
|.245
|playch10.zip
|lr-mame-StormedBubbles
|1
|Game loads to a black screen
Front-right button brings up menu
Pump or front-left button = cycle game types
Trigger starts the game
Game otherwise plays the same as the NES version
Does not require precision aiming:
- 1-opponent game only requires you to hit the screen
- 2-opponent game divides the screen into 2 hitboxes
- Gang game only has hitboxes around windows
|-
|Wild Pilot
|
|wildplt.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Alignment is poor on level-select screen but is fine in game
Pump action = fire missile
Back-left button = drop large bomb
|-
|Wing Shooting
Championship
|RA cfg
Core options
|wschamp.zip
|.245
|
|lr-fbneo
|2
|Reload via pump action
Must reload before choosing a menu option
|-
|Zero Point
|RA cfg
|zeropnt.zip
|.245
|
|lr-mame-StormedBubbles
|2
|
|-
|Zero Point 2
|RA cfg
|zeropnt2.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Reload by shooting offscreen
Only some minigames require reloading
|-
|Zombie Raid
|RA cfg
|zombraid.zip
|.245
|
|lr-mame-StormedBubbles
|2
|Reload via pump action
|-
|'''Playable: 139'''
|
|
|
|
|

Revision as of 15:27, 6 December 2022

3DO

Game BB9 DefaultConfig. Files(included in image) ROM Extra Files # Guns(see bottomof list)* Emulator Notes
Corpse Killer RA config Corpse Killer (USA).iso 1 lr-opera Calibrate in options menu
Crime Patrol RA config Crime Patrol (USA).iso 1 lr-opera Calibrate in options menu
Demolition Man RA config Demolition Man (USA).cue Demolition Man (USA).bin 1 lr-opera Press front-right button to calibrate
Drug Wars RA config Drug Wars (USA).iso 1 lr-opera Calibrate in options menu
The Last Bounty Hunter RA config Last Bounty Hunter, The (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog McCree RA config Mad Dog McCree (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Space Pirates RA config Space Pirates (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Who Shot Johnny Rock? RA config Who Shot Johnny Rock (USA).iso 1 lr-opera Calibrate in options menu
Playable: 7
*lr-opera only supports 1 gun

Arcade

Click to Expand
Game BB9 DefaultConfig. Files(included in image) ROM Set Extra Files Emulator # Guns Notes
2 Spicy Not yet emulated
Alien 3: The Gun RA cfg alien3.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Area 51 RA cfg area51.zip .78 area51/area51.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Use grenade by shooting it

Area 51 /

Maximum Force Duo

RA cfg area51mx.zip .78 area51mx/area51mx.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Area 51: Use grenade by shooting it

Area 51 Site 4 Not yet emulated
Avalanche avalnche.zip .245 lr-mame-StormedBubbles 1
Bang! RA cfg bang.zip .245 lr-mame-StormedBubbles 2
Battle Shark bshark.zip .245 lr-mame-StormedBubbles 1
Beast Busters RA cfg

MAME cfg

bbusters.zip .245 lr-mame-StormedBubbles 3 Pump action = throw grenades
Beast Busters:

Second Nightmare

Not yet emulated
Behind... Enemy Lines Does not load in any Pi-compatible emulator
Big Buck Hunter bbh.zip

(see notes)*

.245 bbh/bbh_v1.00.14.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself

Big Buck Hunter II:

Sportsman's Paradise

bbh2sp.zip

(see notes)*

.245 bbh2sp/bbh2sp_v2.02.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself

Big Buck Hunter:

Call of the Wild

bbhcotw.zip .245 bbhcotw/bbhcotw_v3.02.05_cf.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based

Big Buck Hunter:

Shooter's Challenge

bbhsc.zip

(see notes)*

.245 bbhsc/bbhsc_v1.60.01.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself

Blue Shark RA cfg

Core options MAME cfg MAME artwork

blueshrk.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after adding coin
Bomb Bee bombbee.zip .245 lr-mame-StormedBubbles 1
Born to Fight RA cfg borntofi.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Bronx RA cfg bronx.zip .245 lr-mame-StormedBubbles 1
Bubble Trouble:

Golly! Ghost! 2

RA cfg

MAME cfg MAME artwork NVRAM

bubbletr.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
CarnEvil carnevil.zip .78 carnevil/carnevil.chd lr-mame2003-plus 2 UNSUPPORTED: Runs but is very slow

Reducing CPU speed in core options helps a little

Carnival King carnking.zip

(see notes)*

.245 carnking/carnival_king_v_1.00.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself

Catch-22 RA cfg catch22.zip .245 lr-mame-StormedBubbles 1 Alternate version of Combat
Cheyenne RA cfg cheyenne.zip .245 lr-mame-StormedBubbles 1
Chiller RA cfg chiller.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Circus MAME cfg

MAME artwork MAME samples

circus.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Claybuster RA cfg

Core options MAME cfg MAME artwork

claybust.zip .245 lr-mame-StormedBubbles 1 No audio
Clay Pigeon RA cfg claypign.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Only one shot per clay (no reloading)

Clowns MAME cfg

MAME artwork MAME samples

clowns.zip .245 lr-mame-StormedBubbles 1
Combat RA cfg combat.zip .245 lr-mame-StormedBubbles Alternate version of Catch-22
Confidential Mission RA cfg

Core options NVMEM

confmiss.zip .245 confmiss/gds-0001.chd

The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip

lr-flycast 2 Reload by shooting offscreen

The calibration request can be ignored

Cosmoswat Not yet emulated
Crackshot RA cfg cracksht.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Crazzy Clownz cclownz.zip .245 lr-mame-StormedBubbles 1
Crime Patrol Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crime Patrol 2:

Drug Wars

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crisis Zone Not yet emulated
Crossbow RA cfg crossbow.zip .245 lr-mame-StormedBubbles 1
Crypt Killer RA cfg

MAME cfg

cryptklr.zip .78 cryptklr/420uaa04.chd lr-mame2003-plus 3 Reload via pump action
Cutie Q cutieq.zip .245 lr-mame-StormedBubbles 1
Cyber Tank RA cfg

Core options

cybertnk.zip .245 lr-fbneo 1 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering

Cycle Shooting Not yet emulated
D-Day RA cfg dday.zip .245 lr-mame-StormedBubbles 1 Use onscreen turret as guide for aim
Dead Eye (1978) RA cfg deadeye.zip .245 lr-mame-StormedBubbles 1 2–4-player modes are turn based
Death Crimson OX RA cfg

Core options NVMEM

deathcox.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen
Deer Hunting USA

(v4.3)

RA cfg

Core options

deerhunt.zip .245 lr-fbneo 1 Reload via pump action
Desert Gun RA cfg

Core options MAME cfg MAME artwork

desertgu.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same game as Road Runner (1977)

Desert Patrol Not yet emulated
Destroyer (1977) destroyr.zip .245 lr-mame-StormedBubbles 1 Pump action = adjust speed
DragonGun RA cfg dragngun.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Duck Hunt

(PlayChoice-10)

RA cfg

MAME cfg

pc_duckh .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

Egg Venture RA cfg eggventr.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

Egg Venture Deluxe RA cfg eggventrd.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

The Empire Strikes Back RA cfg

Core options MAME cfg

esb.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Evil Night evilngt.zip .245 evilngt/810UBA02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

US version of Hell Night

Extreme Hunting RA cfg

Core options NVMEM NVMEM2

xtrmhunt.zip .245 /home/pi/Retropie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload via pump action
Extreme Hunting 2:

Tournament Edition

RA cfg

Save state

xtrmhnt2.gdi .245 xtrmhnt2/track01.iso

xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin

lr-flycast 2 Original arcade game converted to Dreamcast format

Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based

Fast Draw Showdown Does not load in any Pi-compatible emulator
Firefox Core options

MAME cfg

firefox.zip .139 firefox/firefox.chd

22vp931.zip

lr-mame2010-StormedBubbles 1 May need to wait a moment after startup to insert coins

Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)

Freedom Fighter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Gallagher's Gallary Does not load in any Pi-compatible emulator
Gee Bee geebee.zip .245 lr-mame-StormedBubbles 1
Ghost Hunter RA cfg ghoshunt.zip .245 lr-mame-StormedBubbles 2
Ghoul Panic RA cfg ghlpanic.zip .139 lr-mame2010-StormedBubbles 2 Does not run at full speed
Golgo 13 RA cfg golgo13.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golgo 13

Kiseki no Dandou

RA cfg g13knd.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golly! Ghost! RA cfg

MAME cfg MAME artwork NVRAM

gollygho.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
Great Guns RA cfg

MAME cfg

greatgun.zip .245 lr-mame-StormedBubbles 2
Gun Bullet gunbulet.zip .245 lr-fbneo 2 UNSUPPORTED: Japanese version of Point Blank
Gun Champ RA cfg gunchamp.zip .245 lr-mame-StormedBubbles 1 No audio
Gunblade NY Does not load in any Pi-compatible emulator
Gunbuster RA cfg gunbustr.zip .245 lr-mame-StormedBubbles 2 The first player to select a character controls movement

Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)

Gunmania Not yet emulated
Gypsy Juggler MAME cfg gypsyjug.zip .245 lr-mame-StormedBubbles 1
Hammer RA cfg hammer.zip .245 lr-mame-StormedBubbles 1 Trigger = start
Hell Night hellngt.zip .245 hellngt/810eaa02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

PAL version of Evil Night

Hit N Miss RA cfg hitnmiss.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Hogan's Alley

(PlayChoice-10)

RA cfg

MAME cfg

pc_hgaly.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

The House of the Dead Does not load in any Pi-compatible emulator
The House of the Dead 2 RA cfg

Core options NVMEM

hotd2.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip

lr-flycast 2 Only gun 1 can add coins

Reload by pointing the gun offscreen

Invasion: The Abductors RA cfg

Core options MAME cfg

invasnab.zip .245 tms32032.zip lr-mame-StormedBubbles 2 Does not run at full speed

Reload by shooting offscreen

Judge Dredd RA cfg jdredd.zip .160 jdredd/jdreddc.chd

acpsx.zip

lr-mame2015-StormedBubbles 2 May need Pi overclock activated in /boot/config.txt

Reload by shooting offscreen Pump action = secondary weapon

Jurassic Park RA cfg jpark.zip .245 lr-mame-StormedBubbles 2
Jurassic Park 3 Not yet emulated
Keisatsukan

(The Police 911)

Not yet emulated
Keisatsukan 2

(The Police 911 2)

Not yet emulated
L.A. Machineguns:

Rage of the Machines

lamachin.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Laser Ghost RA cfg

NVRAM

lghost.zip .245 lr-mame-StormedBubbles 3 Trigger starts the game

Pump action = secondary weapon

The Last Bounty Hunter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Lethal Enforcers RA cfg lethalen.zip .245 lr-fbneo 2 Reload by shooting offscreen
Lethal Enforcers II:

Gun Fighters

RA cfg le2.zip .78 lr-mame2003-plus 2 Reload by shooting offscreen
Lethal Justice RA cfg

Core options

lethalj.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen
Line of Fire RA cfg

NVRAM

loffire.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Lock-On lockon.zip .245 lr-mame-StormedBubbles 1 Pump action = missile

Back-left button = hover

Locked 'n Loaded RA cfg

NVRAM

lockload.zip .245 lr-mame-StormedBubbles 2

(see notes)*

*Bug: Player 2 cannot shoot near bottom-middle of screen

Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working

Lord of Gun RA cfg

NVRAM

lordgun.zip .245 lr-fbneo 2 Reload by shooting offscreen
The Lost World:

Jurassic Park

lostwsga.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP

Reload by shooting offscreen

Lucky & Wild RA cfg

MAME cfg

luckywld.zip .245 namcoc68.zip lr-mame-StormedBubbles 2 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)

Lupin III: The Shooting RA cfg

Core options NVMEM

lupinsho.zip .245 lupinsho/gds-0018.chd

lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip

lr-flycast 2 Reload by pointing the gun offscreen
M79 Ambush m79amb.zip .245 lr-mame-StormedBubbles 2
Mad Dog II:

The Lost Gold

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mad Dog McCree Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mallet Madness maletmad.zip .245 lr-mame-StormedBubbles 1 Cannot hide ticket nag message
Maximum Force RA cfg maxforce.zip .78 maxforce/maxforce.chd lr-mame2003-plus 2 Reload by shooting offscreen
Mazan:

Flash of the Blade

RA cfg

Core options NVMEM

mazan.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast-mazan 1 Wave the gun to swing the sword

Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab

The Maze of the Kings RA cfg

Core options NVMEM

mok.zip .245 mok/gds-0022.chd

The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen

The calibration request can be ignored

Mazer Blazer RA cfg mazerbla.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

MAME labels this game as not working (no audio)

Mechanized Attack RA cfg mechatt.zip .245 ym2608.zip lr-mame-StormedBubbles 2 Pump action = secondary weapon
Mobile Suit Gundam

Final Shooting

RA cfg gdfs.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Monkey Magic mmagic.zip .245 lr-mame-StormedBubbles 1
Must Shoot TV RA cfg shoottv.zip .245 lr-mame-StormedBubbles 2
Night Stocker RA cfg

MAME cfg

nstocker.zip .245 sente6vb.zip lr-mame-StormedBubbles 1 Requires left/right steering

Can use controller, steering wheel, or gun D-pad

Ninja Assault RA cfg

Core options NVMEM

ninjaslt.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast-flyinghead 2 Only gun 1 can add coins

Reload by shooting offscreen

N.Y. Captor RA cfg nycaptor.zip .245 m68705p5.zip lr-mame-StormedBubbles 1
The Ocean Hunter oceanhun.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Oh! Bakyuuun ohbakyuun.zip .174 lr-mame2016-StormedBubbles 2 UNSUPPORTED: Japanese version of Ghoul Panic
One Shot One Kill RA cfg oneshot.zip .245 lr-mame-StormedBubbles 2
Operation Thunderbolt RA cfg othunder.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Operation

Thunder Hurricane

Lightgun controls not yet emulated
Operation Tiger optiger.zip .245 lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Operation Wolf RA cfg opwolf.zip .245 cchip.zip lr-mame-StormedBubbles 1 Pump action = secondary weapon
Operation Wolf 3 RA cfg opwolf3.zip .245 lr-fbneo 2 Pump action = secondary weapon
Platoon Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Point Blank RA cfg ptblank.zip .245 namcoc75.zip lr-fbneo 2 Only gun 1 can add coins

Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg

Point Blank 2 RA cfg

Core options

ptblank2.zip .174 lr-mame2016-StormedBubbles 2 May need calibration in service menu
Poka Poka Satan RA cfg ppsatan.zip .245 lr-mame-StormedBubbles 2 Only gun 2 can add coins

Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen

Police Trainer RA cfg policetr.zip .245 bsmt2000.zip lr-mame-StormedBubbles 2
Pop Shot Not yet emulated
Rail Chase RA cfg rchase.zip .245 lr-mame-StormedBubbles 2
Rail Chase 2 rchase2.zip .245 segabill.zip lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Rambo 3 RA cfg

Core options

rambo3.zip .245 lr-fbneo 2 Uses FBNeo trackball -> lightgun hack

Do not delete game options file Pump action = alternate weapon

Ranger Mission RA cfg

Core options NVMEM NVMEM2

rangrmsn.zip .245 lr-fbneo 2 Reload via pump action
Rapid Fire RA cfg rapidfir.zip .245 lr-mame-StormedBubbles 2
Razzmatazz RA cfg

Core options MAME cfg

razmataz.zip .174 lr-mame2016-StormedBubbles 2

(see notes)*

*Lightgun emulating dial = imperfect alignment
Revolution X RA cfg

MAME cfg NVRAM

revx.zip .174 lr-mame2016-StormedBubbles 3 Pump action = secondary weapon
Road Runner (1977) RA cfg

Core options MAME cfg

roadrunm.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same gameplay as Desert Gun

Sea Wolf seawolf.zip .245 lr-mame-StormedBubbles 1
Sea Wolf II seawolf2.zip .245 lr-mame-StormedBubbles 2
Sega Clay Challenge RA cfg

Core options NVMEM NVMEM2

claychal.zip .245 /home/pi/RetroPie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload via pump action

3–6-player modes are turn based

Sharpshooter RA cfg

MAME cfg NVRAM

sshooter.zip .245 lr-mame-StormedBubbles 2
Shooting Gallery shootgal.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after inserting coin

If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments

Shooting Master RA cfg shtngmst.zip .245 lr-mame-StormedBubbles 1
Shootout at Old Tucson RA cfg

Core options NVRAM

(see notes)* lr-opera 1 lr-opera only supports one gun

Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso

Showdown showdown.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but the game works fine

Silent Scope Not yet emulated
Silent Scope 2 Not yet emulated
Sky Raider (1978) skyraid.zip .245 lr-mame-StormedBubbles 1 Alignment deteriorates as the game progresses

Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input

Space Gun RA cfg spacegun.zip .245 lr-mame-StormedBubbles 2 Pedal or pump action (hold) = backpedal

Back-left button = cycle weapons

Space Harrier sharrier.zip .245 lr-mame-StormedBubbles 1
Space Pirates Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Space Walk spacwalk.zip .245 lr-mame-StormedBubbles 2
Sports Shooting USA RA cfg

Core options

sprtshot.zip .245 /home/pi/RetroPie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload by shooting offscreen
Starblade Core options starblad.zip .78 lr-mame2003-plus 1 Uses core option for lightgun overriding AD_STICK

Do not delete game options file

Star Wars (1983) RA cfg

Core options MAME cfg

starwars.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Star Wars (1993) MAME cfg swa.zip .160 lr-mame2015-StormedBubbles 1 Game is in Japanese

English version does not play at full speed on Pi

Star Wars Trilogy Arcade swtrilgy.zip .245 Supermodel 1

(see notes)*

*Bug: DO NOT press Start/Event until Darth Vader appears
Steel Gunner RA cfg sgunner.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Steel Gunner 2 RA cfg sgunner2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tail Gunner tailg.zip .245 lr-mame-StormedBubbles 1 Pump action or front-left button (hold) = shield
Target Hits RA cfg

Core options

targeth.zip .245 lr-fbneo 2
Terminator 2:

Judgment Day

RA cfg

NVRAM

term2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tickee Tickats RA cfg tickee.zip .245 lr-mame-StormedBubbles 2
Time Crisis timecris.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks
Top Gunner (1986) topgunnr.zip .245 lr-mame-StormedBubbles 1 Calibration on first startup can be bypassed:

-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield

Total Vice totlvice.zip .245 totlvice/639eba01.chd lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Touchmaster (series) various .245 microtouch.zip lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but these games work fine

Triple Hunt:

Hit the Bear

RA cfg

Core options MAME cfg NVRAM

triplhna.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhna.zip
Triple Hunt:

Raccoon Hunt

RA cfg

Core options MAME cfg NVRAM

triplhnb.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhnb.zip
Triple Hunt:

Witch Hunt

RA cfg

Core options MAME cfg MAME artwork NVRAM

triplhnt.zip .245 lr-mame-StormedBubbles 1
Trophy Hunting:

Bear & Moose

RA cfg

Core options

trophyh.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Turkey Hunting USA RA cfg

Core options

turkhunt.zip .245 lr-fbneo 1 2-player mode is turn based

Reload via pump action Must reload before choosing a menu option

Turkey Shoot RA cfg tshoot.zip .245 lr-mame-StormedBubbles 1 Pump action / front-left button = grenade

Back-left button = "gobble" (freeze enemies temporarily)

Tut's Tomb RA cfg tutstomb.zip .245 lr-mame-StormedBubbles 2
Under Fire RA cfg undrfire.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Pump action = secondary weapon

Virtua Cop Does not load in any Pi-compatible emulator
Virtua Cop 2 Does not load in any Pi-compatible emulator
VS. Duck Hunt RA cfg duckhunt.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Freedom Force RA cfg vsfdf.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Gumshoe RA cfg vsgshoe.zip .245 lr-mame-StormedBubbles 1
VS. Hogan's Alley RA cfg hogalley.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Dunit RA cfg whodunit.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Shot Johnny Rock? Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Wild Gunman

(PlayChoice-10)

RA cfg

MAME cfg

pc_wgnmn.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows

Wild Pilot wildplt.zip .245 lr-mame-StormedBubbles 2 Alignment is poor on level-select screen but is fine in game

Pump action = fire missile Back-left button = drop large bomb

Wing Shooting

Championship

RA cfg

Core options

wschamp.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Zero Point RA cfg zeropnt.zip .245 lr-mame-StormedBubbles 2
Zero Point 2 RA cfg zeropnt2.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Only some minigames require reloading

Zombie Raid RA cfg zombraid.zip .245 lr-mame-StormedBubbles 2 Reload via pump action
Playable: 139